Reviews and Problems with Chris Sawyer’s Locomotion
Showing 1-10 of 15
Cool for train buffs
25 July 2012
Summary: Ordered this for my teen son. He loves trains. We actually got it when he was age 8 but lost the cd, so we repurchased it. He is much better able to use the game without help now than when he was younger. He says it is a "great game".
Summary: I personally think this is a great game. As far as the way it's played and the overall appeal. It is a perfect balance between performance and quality. You might get some games that are fast, but low quality and you might get other games that have beautiful graphics and art, but they're very slow. This game is a happy medium. The graphics are pretty good and the performance is great also.
Summary: Love the concept, but it becomes incredibly tedious and redundant after a few hours of play. The micro-management of all the mechanical repairs take away from the enjoyment of the game. An automatic repair or replacement option should have been offered. The concept of the game is good, but extremely difficult to offer all the products available to your cities.
Summary: My 7 year old daughter loves this game. She connects factories with rail. Connects towns with tram tracks and roads. Puts in airports, busses, trucks, boats, planes and all... It introduces her to the power and complexities real city officials and planners must feel. Also, if you do things right your profits go up, which for children, is a good intro to economics. Great for ages 7 and up. As always children will need occasional help, guidance and explanations.
Summary: Please don't let the title of my review fool you. It's just my opinion. Although I like strategy/tycoon simulators overall, this one has it's flaws, including tech support from Atari. The main flaws I found annoying are the terrain management - it's a bit limited, though playable. Or, when connecting 2 town(or whatever else), it's impossible to start a rail connection(or whatever connection you want) ABOVE the ground/town.
Summary: I bought this game as I was looking for a fun railroad game and, after trying out demos of Rail Tycoon, etc, I purchased Locomotion. If you've played any of the RCT games then you'll feel instantly at home, but whereas RCT was pretty simple right out of the box, Locomotion takes much more trial and error to get the basics down. That being said a couple of hours of fiddling around will bring you up to speed quickly and that's when the fun begins.
Summary: Locomotion is a 'spiritual sequel' to Transport Tycoon, although this DOES NOT MEAN it is exactly the same, simply with a graphics update. Loco holds its own as its own game. I've seen a number of reviews giving 5/5 and a number giving 1/5 - I strongly advise you try the demo prior to purchasing (Google it), as most players either love or hate Locomotion.
Summary: I am writing my first Amazon review because I want people to know this is a good game for anyone looking to buy Railroads by Sid Meier and after reading the reviews deciding not to. Locomotion is now an old game designed on even older technology however it lets you 'play' at building and running your railroad. It is not a perfect step up from TT or TTD but it works great.
Summary: Great game if you are into the simulation genre as I am. Graphics could have used a bit more of an upgrade and interface still a little clunky but these are easily overlooked because the game is just so fun. I didn't give a 5 out of 5 because of the graphics and user interface thing. A must have for simulation game lovers.