Reviews and Problems with Chivalry: Medieval Warfare
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Chivalry: Medieval Warfare
2 September 2013
Summary: I was surrounded by the dreadful din of battle. Men roared as they charged at their foes, called out for help when they became surrounded, and shrieked as they burned alive. This was my faction's last ditch attempt to secure victory. Succeed or fail, this would be our final push. Arrows shot past me, yet somehow, none found me. A fellow soldier standing next to me wasn't so lucky, and I saw him grasping his throat and gurgling, inhumanly, before crumpling to the ground.
Summary: The AI when fighting bots is decent enough when it’s not getting lost, or attacking people on its own side. I recommend having a few sessions with these bots just so you get your head around the combat and game modes post-training, but I definitely recommend picking this title up if you’re a fan of online shooters. It’s something that will cleanse your pallet and leave you thoroughly surprised.
Conclusion: I don't think it is beyond the realm of possibility that one day we'll look back at Chivalry: Medieval Warfare and realize that this was the game that kicked off the new FPW – first person melee – genre. Of course, by then we will probably have Call of Duty: Medieval Warfare 7, Battlefield 5: Medieval Carnage (with the Frostbite 3 engine's Dynamic Castle Destruction damage system!) and Steel Orchestra 3. Eh, that's the way it goes in gaming.
Excerpt: Mankind largely hasn’t used swords in combat for over 200 years, yet the popularity of shows such as Game of the Thrones, which feature swordplay prominently, has meant that some developers have taken a swing at creating realistic sword fighting games. Chivalry: Medieval Warfare is one such attempt to create the definitive cut and thrust experience.
Excerpt: You know what are really awesome? Swords. Exciting sword fights have been a staple of books and movies for ages and ages, but video games have, on the whole, been pretty sloppy with their presentation of the weapon. Enemies usually take absurd amounts of hits to go down, and parrying, blocking, and feinting are either more contrived counter-moves or simply not even present.
Summary: Chivalry: Medieval Warfare is, for now, the definitive virtual medieval combat experience. It's the Counter-Strike of the Middle Ages: strong in its mettle, but as of yet a foundation upon which to build future generations of steel-clad warriors... and hopefully stables.
Pros: Combat mechanics are deep and refined under the guise of chaos, Many weapons and balanced classes, Team Objective matches are highly engaging
Cons: Would benefit from more arenas, No mounts, A few graphical glitches
Conclusion: Chivalry is a competent and fun game as it stands but there are a few issues that will hopefully be addressed sooner rather than later. There are only a few maps and the available game modes aren’t anything to write home about but Torn Banner have said that they are planning to release most, if not all, DLC for free.
Pros: A winning personality, brutal combat, and gameplay that rewards strategy over brute force.
Cons: Maps and game modes don’t bring much new, and the controls can sometimes be a bit loose.
Conclusion: Each class has a different role to play in the game’s brilliant objective mode, which plays out very much like a Middle Aged version of Enemy Territory’s phased maps. Each level is broken into several key areas, and to unlock the next you’ll need to do something suitably evil. It could be pushing a wagon filled with rotting corpses into a castle’s water supply, moving a battering ram up to the gate or murdering 50 villagers as you burn their village to the ground.
Pros: A level of audio visual presentation that rivals most big budget blockbusters, Absolutely hilarious taunts and voice commands, The objective mode drives fierce battles while capturing the flavour of a real medieval battlefield, Costs less than a six pack of Heineken