Conclusion: There are perhaps 2 which could be missed but if you spend time digging around the game and keeping an eye open these won't be a problem. Overall The game is great, stunning artwork and a timeless story. I can't say I feel in love but the story is strong and worth it's time to play.
Excerpt: On normal difficulty, Child of Light probably won’t put up much of a challenge for anyone capable of playing without a second player’s aid, but plays out so quickly that it won’t have time to wear out its welcome.
Pros: Captivating aesthetics, interesting mix of gameplay mechanics
Summary: This time, the princess saves herself When Ubisoft revealed that it was working on an old-school JRPG with modern visuals, I was utterly surprised. It's not really in its wheelhouse, and the striking visuals of Child of Light were immediately apparent -- even more striking than either of the recent...
Excerpt: Role-playing games are rife with clichés. Giant spiders, griffons, dwarves, and other similar ilk appear almost by default in any game that calls itself fantasy. The result is a genre that’s often more iterative than innovative; a series of small steps in an overly familiar mold.
Conclusion: Child of Light is like a blast from the past, capturing the essence of a classic JRPG from the genre's heyday and refining it with a fresh coat of modern polish. The art design and audio is gorgeous, the combat is simple and fun, with no ultra-complicated busywork to get in the way, and the...
Summary: The films of Studio Ghibli are punctuated with some of the strongest young women in world cinema. Nausicaä, San, Chihiro, Sophie and the diminutive Arietty all capture hearts without resorting to Hollywood stereotyping or crass sexualisation.
Pros: Lemuria looks beautiful. You'll happily get lost in its dungeons., The cast is full of loveable characters, each fleshed out with care.
Cons: The moment-to-moment story is great, but the grand narrative falls flat., Few games have the temerity to end as abruptly as this.
Excerpt: A palavra JRPG tem uma definição estranha. Se à primeira leitura a generalidade dos jogadores tende a associar a mesma a um estilo de jogo, esta é também a definição simples de um rpg feito no Japão.
Pros: Sistema de combate, Visuais, Banda sonora
Cons: Rima com falhas e confusa, Armas/armaduras inexistentes
Conclusion: Child of Light ist meiner Meinung nach ein kleines Stück Kunst in Form eines Spiels. Ein gemütliches Game der besonderen Art, das dich am Ende wehmütig auf dein Abenteuer mit Aurora zurückblicken lässt.