Excerpt: Playing through Child of Light feels an awful lot like talking to a drunken former beauty queen. Sure, there's a lot of beauty there (and it's intent on making sure you know that), but once you really spend some time with it; you'll see there's not much past that.
Excerpt: On normal difficulty, Child of Light probably won’t put up much of a challenge for anyone capable of playing without a second player’s aid, but plays out so quickly that it won’t have time to wear out its welcome. Awkward poetry aside, the presentation is the real star here, and in that Child of Light does not disappoint.
Pros: Captivating aesthetics, interesting mix of gameplay mechanics
Summary: When Ubisoft revealed that it was working on an old-school JRPG with modern visuals, I was utterly surprised. It's not really in its wheelhouse, and the striking visuals of Child of Light were immediately apparent -- even more striking than either of the recent Rayman games, which utilized the same UbiArt engine. Now that it's finally here, I'm pleased to say it looks even better in action, and I'm eager to see what the team can do with this formula in the future.
Conclusion: Child of Light brings to life a gorgeous watercolor painting And the entire script of the game is comprised of awkward half-rhyming Prose cannot express this So I’ve decided that my review Will also be written in awkward rhymes And changing meter too! Child of Light ’s heroine Is the feisty redhead Aurora A girl who dies, only to awaken In the strange land of Lemuria The inhabitants there dub her princess Though she despises the title indeed She fights her way to answers...
Excerpt: When you have a catalog that consists of blockbuster franchises like Assassin’s Creed and the soon-to-be-released Watch Dogs , it’s easy to overlook a game like Child of Light , one that emphasizes storytelling through stunning hand-drawn visuals and carefully constructed narrative.
Excerpt: Role-playing games are rife with clichés. Giant spiders, griffons, dwarves, and other similar ilk appear almost by default in any game that calls itself fantasy. The result is a genre that’s often more iterative than innovative; a series of small steps in an overly familiar mold. Child of Light also fills its bestiary with these same sort of critters, carrying all of the hallmarks of a tale too often told.
Excerpt: It is 1895, Austria. You are a girl, fragile and ill. Disease ridden, you fall into a deep, mysterious slumber, and when you wake, only darkness surrounds you. The world is no longer your own, and you are the savior of Light, the one who must lead the shadows astray. You are the Child of Light , the one who must restore the sun, moon and stars to the world of Lemuria. This is the premise of Ubisoft Montreal's latest endeavor, and it is an extraordinary experience.
Conclusion: Child of Light is like a blast from the past, capturing the essence of a classic JRPG from the genre's heyday and refining it with a fresh coat of modern polish. The art design and audio is gorgeous, the combat is simple and fun, with no ultra-complicated busywork to get in the way, and the characters are charming.