Conclusion: Child of Light is a hugely fun and memorable experience. The combat is intense, the visuals are unique, and the soundtrack elevates the whole game to a new level. While it might get a bit ambiguous about your goals at some points in the story, it's still really good and well worth the investment.
Excerpt: Playing through Child of Light feels an awful lot like talking to a drunken former beauty queen. Sure, there's a lot of beauty there (and it's intent on making sure you know that), but once you really spend some time with it; you'll see there's not much past that.
Summary: If you miss a good Final Fantasy, then to satisfy your craving of reliving the good old days playing FFVII look no further. Child of Light soothes a void that you won’t even know you had, and with its fairy tale story and hand drawn art it’ll bring a smile to your inner child.
Conclusion: There are perhaps 2 which could be missed but if you spend time digging around the game and keeping an eye open these won't be a problem. Overall The game is great, stunning artwork and a timeless story. I can't say I feel in love but the story is strong and worth it's time to play.
Excerpt: On normal difficulty, Child of Light probably won’t put up much of a challenge for anyone capable of playing without a second player’s aid, but plays out so quickly that it won’t have time to wear out its welcome.
Pros: Captivating aesthetics, interesting mix of gameplay mechanics
Summary: When Ubisoft revealed that it was working on an old-school JRPG with modern visuals, I was utterly surprised. It's not really in its wheelhouse, and the striking visuals of Child of Light were immediately apparent -- even more striking than either of the recent Rayman games, which utilized the same...
Conclusion: Child of Light brings to life a gorgeous watercolor painting And the entire script of the game is comprised of awkward half-rhyming Prose cannot express this So I’ve decided that my review Will also be written in awkward rhymes And changing meter too!
Excerpt: When you have a catalog that consists of blockbuster franchises like Assassin’s Creed and the soon-to-be-released Watch Dogs , it’s easy to overlook a game like Child of Light , one that emphasizes storytelling through stunning hand-drawn visuals and carefully constructed narrative.
Excerpt: Role-playing games are rife with clichés. Giant spiders, griffons, dwarves, and other similar ilk appear almost by default in any game that calls itself fantasy. The result is a genre that’s often more iterative than innovative; a series of small steps in an overly familiar mold.