Not really Champions, and kind of Disappointing...
7 December 2012
Summary: Having played the Hero System Champions game since it first came out in the early 80s, I was somewhat disappointed with the online version. First off, other than a superhero game called Champions, there is almost no other similarity. In the paper and pencil RPG, you use character points to completely customize every aspect of your character's abilities, powers, skills and talents. These points are paid for by taking disadvantages, and earning character points.
Summary: I really can't tell you how outdated, pathetic, and boring this game was...I'm not sure the words exist in the English language. When I started playing, it was after it hade gone "Free to Play" (aka F2P) and the character creator was changed. What I found out the hard way was that two of the character archetypes must be purchased from the Champions Online (CO) store, and those at the time were the "Savage" and the "Specialist" according to my e-mail, a new one has been...
Summary: This game looks AWFUL, and the play is not that fun. The best part of it is making the character because it has cool costume pieces. City of Heroes has AWESOME play and looks good. It's no wonder that Champions went free to play.
Summary: Sadly, this game was a huge disappointment. I don't understand why they went with the corny "comic book" look to the game. It was something that worked for Freedom Force, but doesn't work, at all, for this. Champions was a PnP RPG, where you create a superhero, not a comic book character. It looks terrible, even after you adjust the graphics to make it look a little bit less like a comic book.
Summary: A game with a lot of promise but, at this time, does not deliver. Yes, the costume creator is awesome but that's where the magic ends. Many of the zones are laggy, the voice acting is AWFUL, team play is non-existent, PvP is unbalanced, and melee characters are still gimped. There are supposed to be improvements for melee but I'm not going to hold my breath for that.
Summary: Cryptic studios used to be on the edge of making it big with City of Heroes. It was a great game with great graphics back then. Unfortunately Cryptic took a giant leap backwards in both Champions Online and Star Trek Online. Their graphics and controls both have taken about a 10-year leap backwards. Clumsy controls on the PC and very awkward fighting. What happened to the clean City of Heroes graphics that still look good?
Summary: As the title of my review states I am a COH player. Looking for the next best thing I signed up for Chamions on line. The Champion Creation is robust and as great as advertised. Your imagination is the limit. But I find the game play to be herky jerky and lacking. They tried to make it more action oriented and quicker paced than COH but all you get is a rapid mess. I find a do not find it fun to play for long periods of time which is not the case with COH.
I tolerate it, but the experience is being destroyed by some things....
Captain Awesome, Amazon
18 December 2009
Summary: There is an ugly side to Champions Online that I discovered, and it is really making it difficult to like this game. I rated it 2/5 because while I still play it I would NEVER reccommend it to any friend. While I wanted to write about the positive stuff too, I have more to say about the bad and the positive is covered by other reviewers anyways so I'll just get to the points that were most important to me.
Summary: It is a nice try but problems with character control and targeting made the game difficult for me to play. I would like to see better targeting. You should be able to target and the character will auto move into attack range to attack. The game controls seem to be laggy and soft. Not crip like other games I play. party system was not easy to use and I ended up soloing most of the time. This made it almost impossible to level up my character.
Summary: The character generation system is fun to play with, since you can customize your character's powers and appearance quite a lot. Unfortunately, after spending nearly an hour working on a character, you bring it out into a world where you must immediately avert an apocalypse! I chose to go with typical MMO controls, then tweaked them to what I'm used to. However, movement is clumsy and targeting opponents is difficult at best.