Summary: Champions offers fewer costume choices and doesn't allow you to make 'any character you want' The way City of Heroes(CoH) does. What I mean by this is that the normal (and awesome) roles of group members, such as Blaster, Defender, Tank, Scrapper(fighter) & Controller (yeah, I know those are all CoH classes but it gives you an idea of what I'm talking about) are poorly represented. The most obvious example is the Healers.
Summary: I'm a huge fan of Cryptic, so it really pains me to write this review. What is right with it? 1. After adjusting the graphics the game 'looks' awesome. 2. Sound effects are great. 3. Missions have enough variety. 4. Great super powers to choose from. Custom make your own class! What is wrong with Champions? 1. Super jump is broken, (you must 'pause' between jumps, theres nothing 'fluid' about it). 2.
Summary: Champions Online was released an unfinished product. 7 months later and the content of the game is still paper thin. The gameplay is action-oriented and could be a lot of fun but without the proper playground it just falls flat and gets boring fast. The world is heavily instanced, expect a lot of loading screens. It is also grind-heavy, 5,000 kills to unlock 1 costume piece for 1 character are the norm.
Summary: Ok, I'm going to start by saying there are two ways to look at Champions Online. To start with you can look at it as a program in which to make cool comic book characters, with added mini-games & the other is as an actual game. If you look at this as an actual game though, you are going to be pretty disappointed.
Summary: The character creation is cool. The lag (even with the right specs) is too much to be ignored. The server is down way too often, so when you buy 3 months of gametime you are going to get too frustrated to keep trying to log on after the first month. Its a great idea, but they launched this thing way before it was a finished product. I think it will be a great game in about a year from now (if everyone has that much patience with Cryptic.
Summary: I was talked into playing Champions Online by a friend who is into hero games. I'm not really into those games, but MMOs are always more fun when you play with people you know. The game is fun at first, but quickly loses its luster as there is no real depth, nothing new, only a few areas to play in, and you are forced to replay the same areas over and over if you start a new character. It's possible the game will get better, but they clearly shipped too soon.
Summary: Fun: To keep this short this is not a good MMO. The game has to many bugs and to many issues to even in good faith say that they will be fixed anytime soon. If the game was free it would be rated higher. As it currently stands the price to play and the content you get for that price is far below what one would expect in a "next generation" MMO.
Summary: Champions Online should be a $15 downloadable game found deep within the recesses of Steam or the Playstation Network. It is not worthy of a $50 price tag and monthly subscription fee. It sports average graphics, below average content (of which there is very little), and awkward control and game play. It's one of the worst MMOs to be published in recent years, in fact.
Summary: Fun: Low content and variety, and it's definitely not massive and not deserving of a subscription fee much like Hellgate: London. The game has 5 zones and a tutorial. While some people think that's ok because they are "huge" zones, I find it pathetic and cheap, since each zone is essentially the same theme. Hope you like winter! Now each one of these zones is instanced so that at max there will be 125-150 in one zone, but more like 50-75. That's no MMO.