Reviews and Problems with Carrier Command: Gaea Mission
Showing 1-10 of 13
Good game but buggy.
Astronomy buff, Amazon
26 February 2013
Summary: I haven't got in to the strategy game yet, and from what I've read is the meat of the game. I'm still in the campaign which is really a tutorial; I do like that part quite a bit since it introduces you to the depth of the game. I'm hoping there will be another patch to "really" fix the pathfinding AI; that's the big drawback of the game.
Summary: got here super fast and no problems with the game disk or anything. the game itself however has some serious problems. at certai points in the game it crashes! over and over and over. really irritating because i loved playing the game but i just hope that they come out wth some kind of patch or something soon.
Summary: Carrier Command: Gaea Mission brings to life a game from the late 80's that was years ahead of its time. A true real-time strategy/first-person shooter played mainly from the perspective of land, sea, and air vehicles. There have been some problems initially after release that are being addressed. The two major issues were game crashes and the AI pathfinding logic. The most recent patch has greatly improved both.
Summary: I have been playing video game for the best part of 30 years.So over the last say 10 years I have always wanted someone to come out with a game where you can control/order a certain type of soldier be it Sea/Air/Land! .... and play out a certain part of the mission. Finally,someone has done just that.Anyways I am not going to write a novel here!!! If you have been looking for the same thing I have in a game..
Summary: I was such a fan of the original game that I had to have this re-imagining of it as soon as I saw it. The pros: The missions are pretty fun. There is a good balance of having to have a unit/armament/positioning strategy, and then you still get some pretty decent FPS blasting fun. They have made a really interesting hybrid RTS/FPS.
Summary: I still have an Amiga the original game and the manual. Every aspect of the original is better, particularly the manual. The weakest point of the remake is they took away the deep strike ability of the Manta and Walrus. In the original game you could land and refuel a complete Manta group at every friendly island and by equipping one Manta with a long range communications array you could send them, and Walrus's, to any and all friendly islands then send them to attack a...
Summary: First off, as previously mentioned, the graphics aren't exactly stellar, but they aren't terrible either. Additionally, I don't know if it is just my copy, or the game in general, but whoever timed the audio in the cutscenes did a terrible job. There are moments when the mouths are quite visible out of sync with the audio. (And that isn't a product of a slow video card -- mine is quite fast; it's an HD Radeon 6970. And now my main gripe.
Summary: Im actually not sure what I expected with this game. It combines a combination of land, air, (sea) RTS, island hopping base capture, and what I can best describe as mostly story driven and very easy infantry missions. Difficulty at least as far as the campaign goes is pretty straight-forward in that it more or less progresses as you unlock various research elements.
Summary: I thoroughly enjoyed the Amiga game when I played it more than twenty years ago and hoped this title would improve the experience, if only for the huge advances in technology. A story-driven approach is a welcome addition, even if the story isn't at all that great, and so are the variations on the basic mission theme.