Reviews and Problems with Carrier Command: Gaea Mission
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27 November 2012
Summary: Back in 1988 a company known as Realtime Games created a game called Carrier Command for multiple home computers such as the Amiga, ZX Spectrum, and Commodore 64. A crossover between a vehicle simulation game and a real-time strategy game, players were tasked with colonizing multiple islands in an...
Excerpt: Have you always wanted to be Poseidon? Ruler of the sea, god and conqueror of the waves? Well this is your chance! For about forty bucks you can get your own carrier and with a force of tanks and planes, conquer the ocean. Of course, I'm talking about Carrier Command: Gaea Mission.
Pros: Broad upgrade system, Realistic & Strategic, Many terrains
Conclusion: The strategy parts of Carrier Command: Gaea Mission are solid, and there is something good hidden beneath the surface if you’re patient enough to put up with the many flaws that you’ll trudge through in getting to that hidden potential.
Review: Carrier Command is a shining example of a terrific idea, terrible execution
13 October 2012
Excerpt: Strategy games, though few and far between in comparison to military shooters and role-playing games, have always been beloved by the gaming community. When crafted carefully, with a thrilling story, strategy games can be enthralling, introducing you to an entirely new perspective on certain...
Summary: The insightful goes on one last mission…. Once upon a time there was a game called Carrier Command. And when I say once upon a time, I’m talking the 80s, so everybody playing it had an additional 6 feet of hair piled on their heads, giant LCD wristwatches, 4 inch thick shoulder pads and a crazy new...
Conclusion: I freely admit that I’m one of those old-timers who often says that “I wish there was a remake of [add the name of a classic] that I could play”. Thus, I would dearly have wanted to like Carrier Command: Gaea Mission and recommend it to the younger generation with that wistful smile that the...