Summary: Pandarve is technically 95% correct in his evaluation - from this particular point of view at least, a very exact description. What he fails to mention, is the charm of the game: the lone bearded working man living in a cube, in the middle of cold, unforgiving space, his washing hanging on a line...
Summary: A really fun and charming game. Solid platforming with a good upgrade system. The idea is that the level is generated by attracting cargo containers to your ship which form the next little bit of the level.
Summary: I'll cross post from steam as that doesn't seem to be working right now. This fails the important "Would I have paid for it if I'd payed a demo" test, which is a shame considering I forked out the thick end of £7 on what looked like a great (and more importantly deep) game.
Summary: excellent immersive entertainment. Don't listen to the detractors. Sure this game gets repetitive after the first 5 hours but for its budget price that's plenty of gameplay. The atmosphere, the longing for home, and the desperately trying not to suffocate while avoiding space thingys that are trying...
Summary: Cargo Commander makes the player raid cargo containers that float through space by first attracting them to the space station the player resides in and then forcing said player to find a way in before a wormhole destroys the container and forces the player to find shelter inside the space station.
Summary: I'm very disappointed by the use of a strange type of Alway On DRM in this game. When not connected to the internet you can play the game, but you can't make any progress. You can't ever get to the next level.
Summary: Pretty entertaining little game. It's not hugely deep, but what it does it does to a good standard. The game in a nutshell is based around collecting cargo by attracting cargo containers to your cargo ship in deep space.
Summary: Give Commander Keen a wider frame, beard, coffee overload, a lonely station in the middle of nowhere, randomly generated levels spawning seemingly endless arrays of containers, cargo and alien hitchhikers and you have Cargo Commander in a nutshell.
Summary: A little rough around the edges with some graphical issues that will hopefully be patched, but otherwise a great indie game that's full of quirky flavour. The easiest way to describe Cargo Commander is probably 'challenging platformer + graphical nethack in space'.
Excerpt: Cargo Commander ( 2012 ) 2d Actie spel gemaakt door de Indie Groep ( 12+) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Introductie De groep van Indie maakt inhoudelijk heel veel spelletjes.