Summary: Imagine your spaceship crashing on a alien planet, a foreign world, filled with vibrant color and exotic plant-life, and also a host of hostile creatures out to due-you-in. All alone, armed with some space-age weapons, a jet pack and energy grappling hook you must fight for your survival in an attempt to rescue the remaining crew and get the hell off this crazy world. I was pleasantly surprised when I picked-up Capsized and started off on single-player story mode.
Summary: Lovely 2D art, beautiful soundtrack, lots of cool weapons (all of which have an alt-fire), Half-Life 2-like gravity gun, gravity RAM, and jetpack. If that doesn't get you curious then I can't really understand the workings of your brain, but let me continue anyway. It costs $10. Open-ended level design. Interesting powerups and secrets to find. Great replayability if you're into topping your own score and going for perfect level runs. Simple but intriguing story.
Summary: Capsized is a surprisingly cool side-scrolling action game reminiscent of Turrican and similar games from around 20 years ago. The emphasis is on exploration and combat in a beautiful but hostile alien landscape. There are a large number of distinctly different guns which have secondary fire modes and are fun to discover and experiment with. The enemies are well designed and satisfying to kill and the graphics/sound design is quite unique.
Summary: This review contains spoilers, click expand to view. I would give an easy 7.5 for this game, but (SPOILERS AHEAD SAILOR!!!!) the final boss made it go down to a 6. Only made an metacritic account because of the final stage of this game. It's final boss it's absolutelly ridiculous. It feels like they didn't play it themselves.
Summary: Perhaps the game's most redeeming qualities from my view are the fantastic soundtrack and very unique style of graphics. When combined, those two qualities give a nice, atmospheric feel to the game and you do truly feel like you're on another planet. I also enjoyed the impressive arsenal of weaponry that the player can use throughout the game, as each weapon was unique and interesting. The enemies were somewhat diverse and interesting as well.
Summary: I bought this game back when it first came out and I feel compelled to write a review now, over a year later, because of the sad fact that I have yet to be able to play it. I have spent several hours attempting to get this game to run, only to have it crash before loading every time. I have tried to run it on 3 separate computers, all of which are well above the system requirements and have hit the same problem every time.
Summary: The game is beautiful. But if you are looking for something more than visuals - look somewhere else. This game is a simple sidescroller - nothing more unfortunately, even if you factor in the physics engine. Weapon system is awkward - why make it so hard to choose a weapon? Unlike BRAID - this game is just a sidescroller with pretty graphics.
Summary: What a wonderful little game. Appropriately challenging, and moderately addicting. Great art direction. Great atmosphere. Hostile world that feels scary despite the somewhat pleasing ambiance of it. Unique and beautiful.
Summary: This game is a beautiful 2D indie game, every part of it is hand-drawn, it eschews bright, flashy colours in favour of blues, greens and subdued yellows and combined with the soundtrack it comes across as sombre and haunting. Without requiring dialogue it portrays in comic strip panels a group of astronauts who crash land on an alien planet and must struggle to survive an environment that is hostile to them in every way.