Excerpt: If there's one thing that seems to be prevalent in modern gaming that I've grown weary of, it's hand-holding. Don't get me wrong; I don't necessarily interpret a low difficulty rating as a strike against a game. However, I find it tiresome to plod through a large number of titles that refuse to challenge me or make full use of their features.
Summary: Little did I expect that all of the game’s numerous oversights and little headaches would not only stress me out, but also seem to actively collaborate to make me feel literally forlorn as I was playing, to the point where I couldn’t play it for more than about thirty minutes at a time without wanting to do ANYTHING else in the world.
Pros: The between-level storyboards have a neat art style.
Cons: Seemed to actively go out of its way to make me sad.
Review: Capsized is a worthy ride held back by a few malfunctions
17 January 2012
Excerpt: I’m tempted to go easy on Capsized . It doesn’t help that the game reminds me of Ecco the Dolphin , an unsung gem of the Sega Genesis era and one of the first, true atmospheric games. Capsized has atmosphere in spades, pitting players as a stout astronaut marooned on a dangerous alien world. The hand-drawn art is beautiful in its minute details, the spacey music sets the mood, and the enemies are strange and otherworldly.
Excerpt: Capsized is an intense, action-oriented 2D platformer developed by Alientrap Games. With a wide variety of weapons and some very crisp graphics, Capsized emerges from seemingly nowhere to deliver a very strong overall package. You play as an unnamed explorer who has crash-landed on an alien planet. It doesn't take long for you to realize that you haven't landed on the friendliest planet of all.
Excerpt: Capsized is an intense, action-oriented 2D platformer developed by Alientrap Games. With a wide variety of weapons and some very crisp graphics, Capsized emerges from seemingly nowhere to deliver a very strong overall package.
Excerpt: In Capsized , players assume control of an astronaut stranded on a strange, deadly planet. The planet’s inhabitants, sometimes taking on familiar shapes and sometimes not, have met this human invader with hostility. Our astronaut, quick to prove that Homo sapiens do not take this kind of thing lightly, fires back. There is no communication, no attempts at peace and understanding.
Conclusion: From having to rearrange my initial expectations, getting whiplash from the single player campaign’s inability to keep the magic and meandering yet beautiful level design, Capsized has some flaws. The floaty physics is almost a polar opposite to the rest of the game. Because I am fully equipped, the terrain doesn’t pose as any obstacle to me, there is an underlying flow to the level design but it could have been much more.