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Summary: Call to Power 2 is the latest of the Civilisation series, and although it does not bear the famous name due to some legal problems, it does have the same great gameplay that made all the previous games so good. I actually got Call to Power 1 and Call to Power 2 from Amazon for only £25, which was good considering that everywhere else was charging that much just for the second one on its own.
Summary: For me the Civilisation series is what a strategy game should contain. In both Civilisation and Civilisation 2 have it all and for me are classics. In Civilisation 2: Call to Power follows the same aims as the original Civilisation, you build your original city, extract the local resources to build a home base, then go off explore and take new land, by force in necessary. You also research technologic advances, to continue to beat the other civs around you.
Summary: Call to power 2 is part of the series which grew from the original civilization by Sid Meier and like all other games based on Civilization it is truly excellent. The object of the game is to take complete control of one of about 25 civilizations, you then have to guide this civilization through 6000 years against up to 7 other rival civilizations ultimately striving for military and scientific superiority.
Pros: Very addictive, Gameplay varies each time you play
Cons: Perhaps a little too addictive, Takes a while to play
Summary: I'm a sucker for strategy simulation games and this one hasn't let me down. I had not played its predecessor, Civilisation:Call to Power, but I'm told that this is a vast improvement in every way. Taking it as I find it, however, it's got all the elements that a good game of this type needs and I can see myself playing it (on and off) for months ahead. You start off in the year 4000BC with only a sim settler for company. Before you is a huge, unexplored map.
Summary: Call to Power 2 like all the other games in the Sid Meier series of Civilisation is a superbly thought and crafted game. I have all the Civilisation games and I rate all of them very highly. I will now give you a quick run through of the themes and points of the game. First of all, you must know that Call to Power is a turn-based game. This basically means that you have a go and move all your units and then the computer has its go. It's not simultaneous.
Summary: When I first got this game it was mainly out of wondering what such a game would be like. I love strategy games and have around a dozen other titles but had never bought one similar to this. I decided that at £9.99 I couldn't really lose and went ahead and bought it. The manual was informative enough but I found that it didn't really tell me what the idea of the game was and so it took me around three days to work out the gist of the game and really get working to...
Pros: Very cheap as the game is going out now, Simple enough to play
Cons: The gaps in hardness between some of the difficulty levels are bit too big, Poor technology tree that lets the game down
Summary: When Call to Power I appeared, I was, like most Civilization fans, very pleased to see a new entry in the genre. Sadly, once I had installed the game I was rapidly disappointed. The controls were rough, maps limited, scenario and map play none-existent, and the entire game felt like it was totaly unfinished. Thankfully, that is no longer the case.
Pros: Much better than CtP I, feels actually finished!
Call to Power 2 (PC): Run your very own civilization
10 January 2001
Summary: As a big fan of strategy games, the Call To Power series is one of my favorites. The original Civilization: Call To Power (CTP1)was Activision's first try into this world-building arena. Although they used the name Civilization they had nothing to do with the series originally created by Sid Meier and Microprose.