Excerpt: Remember Civilization 2 ? Well, despite the fact that Call to Power II has dropped the Civ “nom de plume,” it certainly hasn’t veered far from it in terms of graphics. You’ve still got the tile-based angled viewpoint that premiered in Civ 2 . The units are oversized, making it easier to target them (which is nice), but they’re still nothing special to see. The only moments of 3D in the game are when the movies play for various Wonders and whatnot.
Excerpt: Call to Power II (CTP2) is the latest game in the long and illustrious line descended from Sid Meier's classic game, Civilization. You lead a civilization from the dawn of time, through the modern age, and into the far future, competing with other civilizations for land resources, and even your very survival.
Excerpt: Call To Power II is a turn-based strategy game where you take control of a certain civilization and lead them from the 4000 BC to 2300 AD, a time period that is much longer then previous Civilization games (it's 6,300 years of history!). In the game you are able to command your people by military, economic, scientific and cultural decisions and manage the growth of your cities, explore new land, and exploit the world's resources as you contend for power.
Excerpt: Designed by Brady Games Inc Distributed by Activision Minimum System Requirements Windows 95/98/ME/2000 Pentium 166 or faster (Multiplay requires Pentium II 266) 64 MB RAM Quadspeed (4x) CD-ROM drive 100% Microsoft-compatible Mouse and keyboard 4MB SVGA Video Card (PCI or AGP) w\ Direct X 7.0a 16-bit soundcard 500 MB for installation and swap file Da Introduction: There are only two kinds of people in the world, those who wish to be controlled and those who want to be in...
Excerpt: Like the Civilization iseries and its predecessor, Call to Power II is a turned based strategy game and is in many ways similar to the classic Sid Meier's Civilization series. Players will start off during the era of 4000 BC, as you initially must develop an empire by building up its economy, researching technological advances, and expand its boundaries either by developing more cities or through military conquest.
Excerpt: When Sid Meier left to create Firaxis, a long shadow of doubt was cast on the entire Civilization franchise singly crafted by his team at Microprose. These doubts were put aside when two supposedly unrelated titles were released; Alpha Centauri and Civilization: Call to Power. Brian Reynolds crafted the former with direction from Sid Meier while Activision developed the latter drawing inspiration from Avalon Hill's board game, Advanced Civilization.
Excerpt: The right to call a game by the title Civilization sparked rivalries and lawsuits that eventually led to the collapse and acquisition of game companies, the firing, resignation and hiring of new designers and public duels (mostly but not always just in print) between many interested and afflicted parties. Activision was a major player in all of these donnybrooks.