First seen: 2 december 2000
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What the original was intended to be- but still no Alpha Centauri. Read more
Designed by Brady Games Inc Distributed by Activision Minimum System Requirements Windows 95/98/ME/2000 Pentium 166 or faster (Multiplay requires Pentium II 266) 64 MB RAM Quadspeed (4x) CD-ROM drive 100% Microsoft-compatible Mouse and keyboard 4MB SVGA Video Card (PCI or AGP) w\ Direct X 7.0a 16-bit soundcard 500 MB for installation and swap file Da Introduction: There are only two kinds of people in the world, those who wish to be controlled and those who want to be in... Read more
Call To Power II is a turn-based strategy game where you take control of a certain civilization and lead them from the 4000 BC to 2300 AD, a time period that is much longer then previous Civilization games (it's 6,300 years of history!). In the game you are able to command your people by military, economic, scientific and cultural decisions and manage the growth of your cities, explore new land, and exploit the world's resources as you contend for power. Call to Power 2... Read more
CTP2 also implemented what Activision calls a 'more realistic' combat system. One change to the combat system they overlooked though was the ability to arrange your units before combat. As it stands, you are at the mercy of the computer's arrangement of your units and have no chance to try and protect units or to make sure your heavy- hitters get to strike first. Read more
Call to Power II is definitely a superior game to Civilization: Call to Power, which should be enough to recommend it to those players who did enjoy the previous game. Read more
This game is an odd one for me. I owned it for years and years, never really getting into it or understanding what the heck I was supposed to do in it. I was one of those players who would have a quick dabble before bed time, and not really get anywhere. However, one day I decided to sit down and read the rather comprehensive (original) instruction manual. Several moons later, I thought I'd grasped the basics of what I was supposed to do, and set about creating my first... Read more
Fun: This game is an odd one for me. I owned it for years and years, never really getting into it or understanding what the heck I was supposed to do in it. I was one of those players who would have a quick dabble before bed time, and not really get anywhere. However, one day I decided to sit down and read the rather comprehensive (original) instruction manual. Several moons later, I thought I'd grasped the basics of what I was supposed to do, and set about creating my... Read more
In Call To Power II -- a licensed overhaul of Sid Meier's Civilization , which I'm told has sold something like 20 million copies worldwide since 1990 -- the player starts in the year 4000 B.C. with a single settler unit, looks for arable... Read more