Excerpt: The modes of play are: Behind Enemy Lines - A very small team of Allied soldiers is outnumbered and surrounded by Axis soldiers behind enemy lines. Allied players gain points by staying alive and by killing as many Axis players as possible. An Axis player who kills an Allied player respawns as an Allied player for a chance to score even more points.
Excerpt: Activision was kind enough to send us a copy of Call of Duty 3 (COD3) for the PS3. Being a console gamer, my experience with the Call of Duty franchise only started when Call of Duty 2 was launched along side the Xbox 360 in November 2005. Well fast forward about a year or so and Call of Duty 3 was a title that launched along side the PS3 while the 360 got version too.
Excerpt: id Software brought first person shooters into the gaming mainstream with the 1993 release of their legendary game DOOM , and after seventeen years of both official and unofficial ports of the game from the biggest to the smallest machines, it's now available on the iPhone. id technical director John Carmack is still at his same position in the company as he was back then, so it seems almost poetic that John tasked himself with bringing the DOOM engine to Apple's...
Excerpt: You may have already read Gemini's Call of Duty 4 multiplayer impressions , but I just spent last night in the comfort of my own home kicking OpFor ass for 4 hours and have some thoughts of my own.
Excerpt: Here we are. 2006. We've seen the arrival of HD gaming with massive special effects and disgustingly high polygon counts. We're spending $400 on game consoles that have wireless capabilities and hundreds of times the processing power of computers from just ten years ago. And what are we doing on these things? Playing DOOM .
Conclusion: Call of Duty (COD) will feature everything enjoyed from MoH: AA , but with greater range in almost all aspects. One of the most talked about features will be the use of AI squad members fighting alongside of you. The squad AI was a problem that plagued MoH: AA, sometimes making the action frustrating. Trying not to stumble twice, the new team is designing remarkably smart AI that instead of fighting next to you, squad mates will fight accordingly with you.
Excerpt: Non-realistic racing games have really gotten a boost in the past few years - the recent tuner-oriented Need for Speed games, as well as the crash-heavy Burnout series have seen huge success even alongside the sims like Gran Turismo 4. While racing games have always been popular with independent game developers, the heat has been turned up, what with so many stellar racing titles on the market.
Excerpt: What looks like Medal of Honor: Allied Assault plays like Medal of Honor: Allied Assault but in fact isn't Medal of Honor: Allied Assault? :) Well, I will tell you. It's Call of Duty! Call of Duty is a World War II based first person shooter developed by Infinity Ward, a newly formed studio including 22 of the individuals, and all of the production leads, who worked on the original Medal of Honour: Allied Assault.
Conclusion: Wrap-Up: I can say without any hesitation that Call of Duty is one of my favorite FPS games I have had the privilege to play. This game really drew me in and took me for a wild ride. Everything from the sound to the visual settings to the stellar action really had me believing I was really there fighting alongside my squad mates. It drew me in like few games have done.
Excerpt: World War II is certainly a popular setting for first-person shooters. If you’re not shooting at terrorists on your PC these days, odds are you’re shooting at Nazis. I’ve played just about all of these WWII shooters, and they’ve run the gamut from abysmal to some of my favorite games. After playing Call of Duty, I have to say that it is one of the best of them all and a leading candidate for game of the year honors.