Summary: Look, $50 is a lot of money for a Season Pass in a first-person shooter. If it was just comprised of 16 maps alone, no matter how good they were, it probably wouldn't be worth the money for all but the most diehard of FPS fans. But thankfully, Infinity Ward has made amends for the rather bland core package of Call of Duty: Ghosts , and the Nemesis map pack is no exception.
Summary: Infinity Ward's DLC capabilities may not be up to snuff compared to Treyarch's, but the fact that they're trying is good enough for me. Call of Duty: Ghost 's Onslaught DLC was a major step up in quality when compared to their prior milquetoast map packs, and somehow they've even managed to top Michael Meyer's cameo with the goddamn Predator.
Excerpt: Talk about a disappointing ghost. We don’t mean the holes-cut-in-a-sheet, Charlie Brown–style Halloween-costume-gone-awry. That actually sounds pretty fun. We’re talking about the weird, ski-mask-wearing group of quote-unquote stealth operatives who personify Infinity Ward’s newest title in the Call of Duty franchise—you know, those guys wearing the spooky logo over their faces who look as if the developers read a bit too much Punisher during crunch time.
Pros: Pretty visuals; dynamic multiplayer maps mix up the frag-fests; kitchen sink–like creativity for some of the single-player campaign’s brief extras.
Cons: Poor plot; not all that stealthy; linear single-player gameplay is a bit easy and dull; multiplayer cruft in Extinction and Squads modes.
Summary: So far in the saga that is Call of Duty: Ghosts , the fun factor of the game has increased tremendously through the first two map packs -- Onslaught and Devastation , which allow you to play as Michael Meyers and Predator, respectively. Slowly but surely Infinity Ward has been addressing concerns from Ghosts , adding in more interesting locations on top of a ton of little extras that add up over time.
Summary: Call of Duty Ghosts’ singleplayer is pretty bad. It’s full of laughable scenarios and has characters that are so poorly written, it made me take breaks in its short, five hour campaign. A lot of what happened in the game was just really unnecessary and silly. The lack of features like custom loadouts and a decision-based storyline shows regression rather than progression.
Summary: I could say more, but I fear that would border on just ranting, something this game is capable of evoking. Ghosts is a terrible multiplayer experience which could teach other developers some lessons. This is not the polish that got Call of Duty its current success, and it is already costing them dearly. For the multiplayer execution alone, Ghosts is not worth the money.
Summary: Call of Duty Ghost’s multiplayer leaves much to be desired so far. Without the awful spawn system and larger maps, Ghosts could have been a pretty solid entry in the series. The gameplay feels smoother and more fluid than ever before. However, I can’t recommend getting Call of Duty Ghosts because these are problems caused by design; these issues aren’t glitches that can be fixed easily.
Conclusion: Call of Duty: Ghosts is a fumbled step in the shooter series. All the new things it promised to introduce, from the new story, to the fresh Squads multiplayer experience, or the better graphics, fail to live to expectations. It's still a good Call of Duty game, but nothing remotely recommends it for greatness of any kind. The Extinction mode might do that, but the fact that it has just one map is a disappointment, at least for now.
Pros: +Fun new Extinction co-op mode, +Varied multiplayer maps, +Lots of cinematic moments in the single-player
Excerpt: Call of Duty seems tired. You can almost smell the desperation in this latest DLC pack, the marketing meetings where the ideas ball isn't so much being thrown around as slowly deflating in a corner. 'The series is on the wane. Put the Predator in it. Yes, that Predator. And a kraken. That as well. Pepsiman? You fool.' Anyway, this collection of four maps (plus another, Extinction-exclusive stage) is serviceable at best, cynical at worst.