Summary: I could say more, but I fear that would border on just ranting, something this game is capable of evoking. Ghosts is a terrible multiplayer experience which could teach other developers some lessons. This is not the polish that got Call of Duty its current success, and it is already costing them dearly.
Summary: Call of Duty Ghost’s multiplayer leaves much to be desired so far. Without the awful spawn system and larger maps, Ghosts could have been a pretty solid entry in the series. The gameplay feels smoother and more fluid than ever before. However, I can’t recommend getting Call of Duty Ghosts because these are problems caused by design; these issues aren’t glitches that can be fixed easily.
Summary: Call of Duty Ghosts’ singleplayer is pretty bad. It’s full of laughable scenarios and has characters that are so poorly written, it made me take breaks in its short, five hour campaign. A lot of what happened in the game was just really unnecessary and silly. The lack of features like custom loadouts and a decision-based storyline shows regression rather than progression. If you’re considering Call of Duty Ghosts for the single player, it’s not worth the $59.99 price...
Excerpt: I used to live less than a mile away from one of the world's most popular theme parks. At first, I was excited - who wouldn't want to be able to go everyday and ride all the huge rides and see the shows? Then, something strange happened - these thrill rides that people lined up for hours to experience became mundane and though I could tell why people enjoyed them, I couldn't help but wish for something more.
Conclusion: Enjoyable but highly flawed. Replace South Americans with Russians and it's every other entry in the series. Call of Duty Ghosts won't win over new fans, but neither will it loose the faithful. Parody runs high, but I doubt my words will sway you either way: you know if you're going to buy this piece of software, regardless of any review.
Summary: Call of Duty: Ghosts is one of the most disappointing games in the series' history. Although I didn't dislike it as much as Jim did, there's certainly something missing that made past games in the franchise appealing, and it's not just because the formula is getting stale. The campaign was a bore, multiplayer didn't really bring much to the table, and worst of all, the highly anticipated "Extinction" mode was grossly underutilized.
Conclusion: If you play Call of Duty: Ghosts in a complete vacuum, without taking into account past titles in the franchise, expectations, or other games in the genre, it’s a good game. For as many bad things as I said about it in the review, it’s still got the solid underlying foundation that the franchise is built on, and I’m sure everyone can find a level of fun. The problem is that the game doesn’t exist well in a vacuum.
Pros: Gameplay is still as slick and responsive as it’s ever been, there are some legitimately cool campaign moments, and player customization is deeper than ever.
Cons: Missing multiplayer and campaign features make it feel like a step back in some ways, the campaign lacks a memorable story or characters, and coop modes are less impressive than they have been in the past.
Excerpt: . For some gamers, it's just business as usual: they'll buy the next one because all of their friends on Xbox Live are buying it, and they might complain about problems with the latest year's entry while wishing for the old days, but they'd never consider
Excerpt: Another year, another Call of Duty . For some gamers, it's just business as usual: they'll buy the next one because all of their friends on Xbox Live are buying it, and they might complain about problems with the latest year's entry while wishing for the old days, but they'd never consider not buying the next one. Why? See above: it's because all of their friends on Xbox Live are buying it.