Summary: They just don't get it. Stupid game with slow interface (I have a very fast computer). Difficult to manage the complexity with the screens given. Also, the resources screen quantities do not add up and the labor screen plebs needed vs have do not add up once you get beyond about 2,500 plebs. There is not enough game playing space in the scenarios as you are crowded onto small parcels of land and cannot expand beyond the given borders.
Summary: I have grown up with the evolutionary changes and improvements to the four Sims called Caesar. I put off purchasing this sim for years. The visual quality and solid economic engine makes this one of the best "time killing" sims written. The military aspect is not neglected. Much time and city planning is necessary before raising an army. And, the demanding steps one must take to create an army are much welcomed.
Summary: I played this game so often that it became a problem...I hardly slept and it made waking up early for work a pain in the but. I might actually prefer this game over V. as you can pile as many weapons as you'd like on one tile...where in V. you can have only one weapon on a tile.
Summary: Great builder with some military involved. Hours of good gaming here. Love the way the campaigns are setup so you can choose between scenarios more focused on economics or military and you dont get locked in. You can swap at any time. Once youve completed a scenario you can choose between to two (economic and military) again for the next one.
Summary: Overall, "Caesar IV" isn't a bad game and I've probably thrown more than a hundred hours at it over the years. The three-dimensional playing field is great, as is the music that plays in the background. The military portions of the game (if you opt to have them) can be frustrating, as the units don't always respond well to commands. I'd recommend this game to those who are patient and enjoy managing a whole bunch of different resource chains at once.