Excerpt: Eternal Sonata , known in Japan as Trusty Bell: Chopin no Yume , focuses around a fantasy world created in a dream of dying pianist and composer Frédéric Chopin. The game features a wonderful cast of characters, engaging combat, beautiful artistic designs, and a masterful soundtrack. It also features a few musical history lessons in the process, taking time during each of the game's chapters to fill the player in on the actual life of Frédéric Chopin.
Excerpt: Frédéric Chopin was a genius at the piano, and is known as one of the greatest composers of all time. He died in 1849 when he was just 39 years old. Something about Chopin's incredibly memorable piano pieces must have possessed tri-Crescendo to set Eternal Sonata for the PlayStation 3 in Chopin's dying dream, because it seems strangely random otherwise.
Excerpt: When one thinks about musically themed video games, Dance Dance Revolution and Guitar Hero are generally the first things to come to mind. Rhythm games based around rock 'n' roll, disco, techno, and other modern styles of composition are the norm, so when Tri-Crescendo decided to base not just a game, but a role-playing game, around famed Polish pianist Frederic Chopin and his work, it quickly shot up the list of anticipated titles for many gamers.
Excerpt: When it was announced that tri-Crescendo would be developing a role-playing title for the Xbox 360 under the supervision of Namco Bandai Games, skeptical is the word that came to mind. Indeed, after a slow start, it would seem that the game might live up to the wary thoughts that ran through many a mind during its development. The game in question was Eternal Sonata , or, as it is known in Japan, Trusty Bell: Chopin no Yume .
Conclusion: I’m glad to see Caesar IV; it shows the series is still able to show the rest of the genre a thing or two. It leaves once again a lasting impact and shows the real depths city building can go to and how strategy counts all the way. A few questionable elements hover like a dark cloud but honestly this is the best experience you’ll have to sate a city building lust, Roman or not.
Conclusion: The game is an amazing masterpiece, definitely worth playing again, even immediately after just completing it. Even if it's just to finish off a few side quests like the EZI items / score pieces, or to get an elusive achievement for your list. There's also the ability to set yourself a limit challenge, such as low levels through the game, avoiding all encounters etc, which gives a good variety to the gameplay.
Excerpt: Caesar IV is a head-scratcher. It is almost an identical game to CivCity: Rome (released in July), and it shares the same theme with Glory of the Roman Empire (also released in July). Now, I didn't play Glory of the Roman Empire since it appeared to be a lightweight, casual game, but I reviewed CivCity: Rome about a month ago, and the similarities between it and Caesar IV are striking.
Excerpt: The wind screams across a desolate, uncivilized, barren wasteland. I raise my spear and colors, then drive it into the ground as I exclaim "I claim this land in the name of Rome." It scares the hell out of the cat every time I do it, and my wife looks at me funny. But I am here to start an empire, by the Gods. And, so I shall in Caesar IV . The graphics are pretty advanced for this title. My little video card felt like the little engine that could.
Excerpt: Start out as a governor and end the game as an Emperor. Tilted Mill took the Caesar franchise and did something I didn't think was possible — they made it better. Like the old saying goes: "Sometimes a change is just what you need to light a fire in your pants." There are many Sim titles on the market, and too be quite honest, many haven't changed over the years. This isn't the case with Caesar 4; the good folks at Tilted Mill have breathed new life into this franchise.