Summary: I had played Caesar II a while back and thought it would be a good time to check out Caesar III. I was not disappointed. The scenarios present their own unique challenges and after a few levels you get a choice between doing building a city in a peaceful region (so emphasis on building huge,...
Summary: Its a great game. The visuals are good and the sounds are just enough for you to not notice them. Game play is that of sim city. Its a shame that is predecessor didn't do as well. If you like simulation builders this game is right for you.
Summary: A game of many interesting traits, Caesar three is a game worthy of the highest marks. The only drawback, is that on rare occasions it becomes rather slow in the respect of military activity. So it is my pleasure to reward this game wits four shining stars.
Summary: Graphics are very real looking, the sound is alright. There are many things that you can select to build your very own Rome. It is one of my personal favorite games. It is worth your time and money.
try not to hum the theme from "Gladiator" while playing
Susan Paxton, Amazon
30 May 2002
Summary: I bought CIII when it first came out, and recently reinstalled it and started playing it again. It holds up nicely, especially compared to its successor game, Pharaoh, which was based on the same engine.
Summary: Excellent stuff here. Very good graphics, simple interface, and the lowest learning curve I've seen since Diablo. Remember those old commercials for the board game Othello? "Easy to learn... hard to master." Describes this to a T.
Summary: Caesar III has a lot of things going for it, and a lot of frustrating flaws. Your job is to build a city that meets Caesar's demands in culture, prosperity, peace, and population, and to keep the citizens who live there both happy and healthy.
Summary: Sorry mom, I can't do the dishes; I have to plan a festival to Venus and then send a troupe of slaves to the Emperor! This game was fantastic. There were a couple errors (like Neptune being referred to as Jupiter and small things such as that) but I completely ignored them because the game was so...
very engrossing, even with minor documentation flaws
J. K. Kelley, Amazon
10 December 2000
Summary: The best way to visualize _Caesar III_ is to think of SimCity: the player creates urban environments, then attempts to profitably adjust to the influx of people, random (and not-so-random) events, and Imperial demands.
Summary: The highest praise I can give a video game: I don't want to do anything else. I have many important things I need to be doing, but ever since I discovered Caesar 3 I've been finding ways of avoiding them so I can continue to build and fight and govern my way through this very entertaining strategy...