Excerpt: First Impressions My reaction is Latest Screens Brink to unchain Agents of Change this week With the commercial success of games such as Call of Duty, developers have started to give the online aspects of games more and more attention. Too much attention, some might say, considering how the overall length and quality of single player campaigns has quickly diminished.
Summary: Brink is in my opinion destined for mediocrity if it doesn’t shape up with further development, DLC and additional content added. There is an extremely solid foundation upon which the game can be further built, but work needs to be done.
Excerpt: In Brink , the ambitious new first person shooter from Bethesda Softworks and Splash Damage Games you won't be stuck in corridor after corridor like most modern day first person shooters. Instead, you'll run up walls, and perform incredible jumps using a system similar to free running and parkour. Though it all seems great, Brink often comes off as a failed attempt at these jumps, as if your character tripped and fell on the way up.
Conclusion: Creating diverse types of movement is one of Brink's main ambitions, and to a certain degree, it succeeds. Performing a speedy escape or a daring infiltration with a light character is exhilarating, while mowing down a whole enemy squad as a heavy is very satisfying. All characters can sprint, slide, and jump with varying proficiency, and this mobility helps make combat more lively.
Pros: Diverse array of class abilities, Movement mechanics mix things up, Stylish character customization, Multiplayer matches can be intense and exciting.
Cons: AI allies and enemies are erratic and unrealistic, Movement inconsistency is frustrating, Online games are susceptible to lag, Only eight core maps.