Excerpt: To save running over old ground, may we direct you to our Hard to be a God preview , because not a lot seems to have changed since ploughing through the early code for a glimpse of what was to come. When given the chance to view games before release you have forgive the lack of presentation and instead take what lies after it. Usually the AI won’t have been fully coded, there may be clipping issues and not all features will work as expected.
Conclusion: The World Ends With You is an unexpected example of a modern DS classic. Square Enix has gone above and beyond what anyone expected, choosing to eschew convention to create something entirely their own. It’s an absolutely gorgeous fusion of form and function, and if you have even the vaguest appreciation for the genre you’d do good to pick it up.
Conclusion: Simply said, the game is gorgeous. However, it doesn’t look like the first game. Bloodlines looks like what the first game would be if it were ported to the PS2: there is no bump mapping, no HDR (high dynamic range) lighting, and the graphics certainly aren’t in HD. But even with these limitations, the graphics are highly detailed with great looking models and menus. There is no evidence of slow-down and the voice acting is terrific.
Excerpt: Those of you outside of Russia may not know that Hard to be a God is an RPG based on the 1964 novel of the same name by Arkady and Boris Strugatsky. The Strugatsky brothers works may be better known in Russia, but they are no strangers to computer gaming with their 1972 book Roadside Picnic the basis for last year's STALKER: Shadow of Chernobyl shooter. (Even though the book was based in Canada and not the hot zone around Chernobyl.
Excerpt: I don’t know if it really is hard to be a god, but if Hard to be a God is any indication, it’s definitely frustrating. The Russian hack n slash RPG is based on the sci-fi novel by Arkady and Boris Strugatsky, and for those of you who are familiar with the book (maybe one or two of you, sadly) it does an admirable job of following the plot and events; I’d say it’s a much better book-to-game adaptation than many of the ones we’ve produced on this side of the world.
Excerpt: There's something special about turn-based games: something fascinating about taking part in in large scale battles without losing any control over the various participants. Of course, the amount of time it takes to position each individual character or unit means that turn-based games require quite a bit of paitience and dedication to play.
Conclusion: This is a difficult one. If I had not played some excellent RPGs in the past, Hard to be a God would definitely be an entertaining game. But now, having been spoiled by many games, gamers have learned to expect more from new RPGs and there Hard to be a God simply doesn't deliver. My first feeling about the game was that I had been transported back in time to the 90's but with better visuals and I must say that this feeling still remains.