Excerpt: Edna is the focus of this unusual adventure. Imprisoned in an insane asylum with her talking toy rabbit, Harvey, she wants to escape and she wants to remember. A good portion of her childhood has been erased by the treatments she's received -- all prescribed by the asylum's head psychiatrist, Dr.
Excerpt: When Hasbro Interactive and Atari remade Pong, you knew Breakout couldn't be far behind it. Originally designed to act as a single player sequel of sorts, Breakout was just as simple and addictive, not to mention popular, as Pong.
Excerpt: This game was developed by Divine Games, whose proprietor is also the owner of Christ Centered Gamer . To avoid bias and conflict of interest, this review was written by an outsider in exchange for a free copy of the game.
Excerpt: Breakout is, graphically, decidedly simple. The environments are generally bright and colorful, but they don’t have much detail. The playing field, understandably, can’t have a lot of graphical clutter, but even the edges feel a little devoid of feeling.
Excerpt: While being something of a niche concept these days, there was a time back in the early 90′s where Point & Click adventures were all the rage. On the Amiga 500 alone, I had both the Monkey Islands, Zak MacKrackren, Leisure Suit Larry, Police Quest, Beneath A Steel Sky and Maniac Mansion and can...
Conclusion: Still, I truly enjoyed Edna & Harvey despite its faults. Whereas some may find the graphics slightly rough around the edges – as well as the overall experience – I thought this all added to its charm.
Conclusion: Klassieke games komen eens in de zoveel tijd terug in een nieuw jasje. Zo ook Breakout. Het Pong-gachtige spel waarin je met een balletje blokjes uit de weg moet zien te ruimen is inmiddels al op een behoorlijke leeftijd en kan van tijd tot tijd wel wat opsmuk gebruiken.