Summary: Good game. Although when you buy it, it should come with a bottle of pills to cure the headache the game will give you. some levels i felt were a little to hard. but boy when i finished the last level, it was a major accomplishment. The story line is a good one to, i wasn't in the least little bit expecting it to turn out like it was!
Summary: The puzzles in this game were sometimes quite challenging, which I REALLY LIKE! My daughter and I would take turns trying to figure out how to do them. I love that you have to figure out when in time an event has to happen for you to get the result you need. But frankly, I would have preferred the game if the story had been less bizarre. The main character is a bit of a creep, and that takes away from the overall enjoyment of the game.
Summary: Amazing game play mechanics, seriously challenging puzzles and an incredibly deep story with beautiful art. Manipulating time has never been so fun! You traverse through each of the five worlds, collecting puzzle pieces that are very difficult to get. Once I started playing, I couldn't stop. After completing the game, try the speed challenges to really test your skills.
Beautiful, Smart and a credit to the Indie Games Industry.
5 October 2013
Summary: Jonathan Blows me away with this game. The game mechanics are extrordinary and are used to perfection the way time is used to complete the puzzles is something I've never seen before and is the main foundation to to the game. The art style is beautiful and gives a fresh face to most generic art styles within platform games. Just buy it.
An interesting game that will give you a lot of satisfaction to have completed.
17 April 2011
Excerpt: Braid Platform: PC, Xbox360 (through live) Playstation 3 (through marketplace) and Mac OS Website: http://www.braid-game.com/ Jonathon Blow, self funded independent game developer, released Braid in 2008 after the input of webcomic artist David Hellman. Hellman, perhaps best known for his work with www.alessonislearned.com worked collaboratively with Blow throughout Braid's development, which took well over two years.
Summary: Braid is one of the strangest games I've played. Although in actuality a fiendish puzzle game, superficially it looks like a 2D platform game, emulating moves, characters and levels from the likes of Mario, albeit a platform game which - with beautiful hand drawn graphics, stunning visual effects, thoughtful storyline, and haunting music - feels like a proper work of art.
Excerpt: Braid (2009 ) Puzzel side scrolling spel gemaakt door MGS Microsoft Games Studio / Number None Inc ( 12+) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Introductie Als iemand spreekt over de studio van Number None, dan zal deze studio je niet veel zeggen. Maar het is onderdeel van de Microsoft Games Studio en deze studio houdt zich bezig met het maken van puzzelsspelletjes.
Pros: Goede gameplay, prijs, muziek , beeldbewerkingen en betrekkelijke moeilijkheidsgraad
Cons: Sommige puzzels zijn echt moeilijk en het spel kan oude videokaarten belasten
Excerpt: Não tenha medo. Existe toda uma aura de "jogo-arte" em torno de Braid que assusta um pouco. A impressão que dá é que se formos ruins, somos burros. Na verdade não é isso. Braid é um jogo simples, bonito e bem pensado. A mecânica de voltar no tempo não é um simples chamativo, ela é usada pra criar puzzles realmente interessantes e que ficam mais complexos a cada fase.