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Braid-188125.33591519
9.3 out of 10

Braid

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Reviews and Problems with Braid

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Overall 9
9.0

Braid - Xbox Live Arcade

GamesRadar
24 June 2012
  • Pros: Full of ingenious ideas, Tons of variety, Every aspect is necessary
  • Cons: Gets pretty tough, Kinda short, Other XBLA games look silly
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Overall 9
8.8

Braid (PSN) Review

PlayDevil
25 March 2010
  • Summary: Whilst " Braid " may be too short for its own good, it’s also an attractive, very playable and genius game. It’s a title that should be experienced at least once, and £7.99 (9.99 Euro) for a slice of puzzle and platforming of this quality isn’t too bad, although it has to be said that it’s a little overpriced and could have done with a bit more content.
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Overall 9
9.0
Gameplay 9
9.0
Graphics 9
8.5
Sound 9
8.5
Storyline 9
9.0

Braid - PS3 - Review

GameZone
8 December 2009
  • Excerpt: One of the biggest surprises of last year was a clever little Xbox LIVE Arcade title called Braid. The game took a compelling narrative, charming aesthetic, and great time-based puzzles to make for an experience that truly stood out against any other game, downloadable or otherwise. Since it has released, it has sparked countless debates on its meaning, with the storyline metaphorically eliciting everything from a failed relationship to the atomic bomb.
  • Read full review
Overall 9
9.0
Gameplay 9
9.0
Graphics 9
8.5
Sound 9
8.5
Storyline 9
9.0

Braid - PS3 - Review

GameZone
8 December 2009
  • Excerpt: One of the biggest surprises of last year was a clever little Xbox LIVE Arcade title called Braid. The game took a compelling narrative, charming aesthetic, and great time-based puzzles to make for an experience that truly stood out against any other game, downloadable or otherwise. Since it has released, it has sparked countless debates on its meaning, with the storyline metaphorically eliciting everything from a failed relationship to the atomic bomb.
  • Read full review
Overall 10
10

Braid

Adventure Classic Gaming
20 June 2009
  • Excerpt: I was first introduced to Braid when I read the online writings of some gamers discussing the significance of the game's ending and trying to figure out what the game's story really meant. Theories were presented with absolute certainty on all sides, until someone found a quote from the game's designer, Jonathan Blow, chiding gamers who were taking too narrow of an interpretation of the game's themes and drawing elaborate allegories where none were intended.
  • Read full review
Overall 10
10

Braid

Adventure Classic Gaming
20 June 2009
  • Excerpt: I was first introduced to Braid when I read the online writings of some gamers discussing the significance of the game's ending and trying to figure out what the game's story really meant. Theories were presented with absolute certainty on all sides, until someone found a quote from the game's designer, Jonathan Blow, chiding gamers who were taking too narrow of an interpretation of the game's themes and drawing elaborate allegories where none were intended.
  • Read full review
Overall 10
10

Braid

Adventure Classic Gaming
20 June 2009
  • Excerpt: I was first introduced to Braid when I read the online writings of some gamers discussing the significance of the game's ending and trying to figure out what the game's story really meant. Theories were presented with absolute certainty on all sides, until someone found a quote from the game's designer, Jonathan Blow, chiding gamers who were taking too narrow of an interpretation of the game's themes and drawing elaborate allegories where none were intended.
  • Read full review
Overall 9
9.0

Braid

GamesRadar
28 April 2009
  • Pros: Retro platformer parody, Time-warp puzzling, Complex and beautiful
  • Cons: Laboured metaphors, No exclusive PS3 content, Will cause brain pain
  • Read full review
Overall 9
9.0

Braid review (PC)

HonestGamers
26 April 2009
  • Excerpt: Heaven forbid I have to move to the left while writing this review. Over the past few days, I've become so wrapped up in
  • Read full review
Overall 9
9.3

Braid PC Review

Strategy Gaming Online
14 April 2009
  • Excerpt: While independent games have gotten plenty of flak from the hardcore crowd for often being too casual, lacking in depth, or not immersing the player into a believable world, here and there you'll see something brilliant come about. Some say that true game design genius started back with Alexey Pajitnov's Tetris, but while his masterpiece completely blows away almost any other single achievement in game design, you have to admit that Pajitnov wasn't up against what small...
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