Excerpt: Everybody makes mistakes, it's a fact of life, but if you could turn back the clock and correct your mistakes, would you? And, more importantly, should you? Braid asks these questions and more as it explores the intriguing possibilities available to you if you have the ability to manipulate time itself. The story follows a dapper little chap called Tim who is trying to rescue a princess who has been kidnapped by a monster and trapped in a castle.
Conclusion: I liked Braid, but the game made me feel uneasy. It has the right atmosphere and the right gameplay, but it somehow feels wrong. Maybe this is the way we are supposed to feel after the finale, and if so, the creator has hit the mark. In any case, Braid is a great throwback to the past and a great title that shows the evolution of games in a period of 20 years.
Pros: Besides the ability to manipulate time, the first thing that jumps out is the art direction, and it’s quite obvious that a lot of thought has been put into it. The graphics and the entire atmosphere of Braid make the game feel unique and memorable.
Cons: For a game developed by a single man, I found almost nothing wrong with it. The only two “problems,” although this is a harsh word, are related to gameplay. The first issue is related to the general difficulty of the game. Even if Jonathan Blow admitted that some of the puzzles would have been impossible to solve without the time gimmicks, I would have expected a more uniformed difficulty. As it stands, some of the areas are way too easy and others makes you wish for ...
Summary: Whilst " Braid " may be too short for its own good, it’s also an attractive, very playable and genius game. It’s a title that should be experienced at least once, and £7.99 (9.99 Euro) for a slice of puzzle and platforming of this quality isn’t too bad, although it has to be said that it’s a little overpriced and could have done with a bit more content.
Excerpt: I was first introduced to Braid when I read the online writings of some gamers discussing the significance of the game's ending and trying to figure out what the game's story really meant. Theories were presented with absolute certainty on all sides, until someone found a quote from the game's designer, Jonathan Blow, chiding gamers who were taking too narrow of an interpretation of the game's themes and drawing elaborate allegories where none were intended.
Excerpt: Braid is a mysterious beast indeed. Imagine if Arthur C. Clarke and Stephen Hawking decided to get together over a few shandies and remake Super Mario World. Their booze-fuelled creation would probably end up something like this 2D platformer by independent developer Jonathan Blow. You play a guy called Tim, who’s on the trail of a missing princess. A princess who never seems to be where Tim looks for her. Sound familiar?
Pros: Original gameplay, Hard puzzles skippable, Simple controls
Excerpt: If I were forced to give a one-word review of Braid it would be: dense. So very quickly Braid informs us that it intends to be familiar and different. The player begins in front of a gorgeously drawn city that glows so bright it looks aflame. After minor experimentation we find that the controls are simple: a button for jumping and one for rewinding time, with the control pad moving our hero Tim. The game plays almost like familiar platforming games.