Excerpt: Bound by Flame is less of a game and more of an exercise in trying to cram as many fantasy RPG elements into one game as possible. For every good idea the game attempts, it shoots itself in both feet with terribly clunky combat, horridly boring writing and a campaign that you just won't care about at all.
Excerpt: It's with a bit of heavy heart that I write this Bound by Flame review. After seeing some encouraging progress made by Spiders in Mars: War Logs , hopes were high that the trend would continue and result in a game that, while unlikely to be spectacular, would at least provide a solid experience.
Conclusion: Bound by Flame is an exceedingly interesting game. It attempts to join the ranks of games like The Witcher and Mass Effect with its combat and social elements but ultimately falls short. It has everything it needs to succeed, compelling swordplay, magic, crafting and a party system. Sadly, most players will probably find that no single element is good enough to make the game rise out of mediocrity.
Excerpt: ↵ Goes down in flames. While I've been playing French developer Spiders Eurocentric action-RPG Bound By Flame , I've been taken aback by the reviews for the game with the title receiving as low as four-out-of-tens by some major outlets and a general sense of condemnation. While playing, nothing seemed terribly broken, while neither did anything seem particularly fantastic (except for one character and the crafting system, which don't really come into play until later).
Conclusion: Spiders wanted Bound By Flame to be their big breakout hit but penny-pinching on theirs or their publisher's side will hold them back. The combat system works pretty well once you get over the lack of a roll button and it actually gets very satisfying as soon as you get used to it, as well as level up a bit.
Conclusion: Aesthetically, I thought that the enemy designs were great through the first half of the game, with creatures that looked interesting and original, not bogged down by standard fantasy fare. In the latter half, I repeatedly faced the same undead enemy types over and over that seemed to be pulled from the standard undead fantasy basket. As for the visuals themselves, the game isn’t the prettiest RPG in the world, but neither is it bad in any way.
Conclusion: Bound By Flame has one huge strength: the harmony between its entertaining combat and role-playing systems. Granted, its weak storytelling does weigh it down, and its performance on PS4 is a bit of a bummer, but the strong core of its gameplay powers it through to transcend these flaws. Bound By Flame’s combination of progression and action ultimately make it greater than the sum of its parts.
Pros: Responsive combat, Meaningful progression, Fitting music
Cons: Inconsistent writing and voice acting, Meaningless story choices
Excerpt: I generally hate it when people reduce a work in any medium down to what it bears the most obvious similarities to. It strikes me as doing a disservice to the work, and more to the point, as being critically lazy. The problem when discussing something like Bound by Flame , then, is that you really can’t get around doing so, because it is very deliberately meant to be a low-priced spin on Dragon Age .