Reviews and Problems with Borderlands: The Secret Armory of General Knoxx
Showing 1-8 of 8
2 March 2014
Summary: In my opinion the second best of the DLC for Borderlands 1. (I liked Claptrap's Revolution best). True to the core game experience, but with a few flaws. The most frustrating flaw for me was the lack of teleporting waypoints.
Summary: The Armory of General Knoxx is the third and panultimate DLC in the first Borderlands collection, not only being the satisfying and most sustenant of the DLC's so far but also being the most worthwhile, with an additional 11-level cap, loot area (that can be glitched to do over and over again), many...
Summary: Pretty good expansion. We're given some new vehicles, enemies and the super rare pearlescent weapons. All of which are good. Even though I liked the expansion, I didn't think it was as good as the hype I've been hearing and reading.
Summary: Knoxx delivers a whole lot of new content full of the quintessential Borderlands humor and charm. The level cap increase, myriad of quests, uber-rare weapons, and secret final boss all add up to a great experience.
Summary: Decent DLC. It has the most content of the 4 by far but also suffers from the most bugs and glitches. FPS will drop dramatically throughout about 50% of the levels which completely kills gameplay. The new weapons,areas, missions, and storyline are all great though.
Summary: This is everything the rest of Borderlands' DLC should have been: more enemies, more levels, more environments and vehicles, and a real appreciation for spectacle. Knoxx is just about everything great in Borderlands condensed into one DLC, and unlike Moxxie's Underdome and Zombie Island of Dr.
Summary: The best of the add-ons to Borderlands IMHO. The same dark comic like graphics and outstanding humour are back with a good solid main story line. Knoxx seemed to take it up a notch and I found the missions more difficult than the previous ones with the "secret end-boss" requiring hours of attempts...