Summary: This game poorly done and not something anyone should ever waste any amount of money on. Not when there are hundreds of free flash games out there which offer better atmosphere, scenery, direction, and gameplay. It's art is sub-par to the point of being grade school quality. There is no direction in the game and if the point of it is to explore a 'dream like world' then there should be something worth looking at.
Summary: It felt empty. Honestly this isn't an experiment. This isn't really a game. It took me all of 45 minutes to beat. There is hardly even a level, more of an introduction to something that might have been a game. It could be a neat idea, but for $5, that's all you're getting, an idea.
Summary: it was short but I tell you it was worth it. there was so much creativity and I really enjoyed playing through it. I think most of the guys that don't like it are video game experts that can figure out the puzzles too quickly. I am an average guy that plays perhaps 8-10 hours a week total and it was a bit challenging to finally complete.
Summary: Bottom line: Blueberry Garden is a solid game of experimentation hidden beneath the introductory layer of a puzzle-platformer, and when you play it I think its easy to see why it won the IGF Grand Prize in 2009. Ambitious, crisp, and full of loving attention, Blueberry Garden is a great game.
Summary: Autor: mindwarp.cz Publikováno: 22.července 2009 Verze hry: Steam/PC/základní Doba recenzování: 1 týden Pro Skandinávce Erika Svedängema byla účast na posledním festivalu nezávislých her IGF velkým úspěchem. Jeho hra Blueberry Garden totiž získala hlavní cenu a tento dvaadvacetiletý mladík si tak odnesl částku 30 tisíc dolarů. Jak vypadá finální verze Blueberry Garden, ujeté indie plošinovky v borůvkové zahradě a se simulací ekosystému? • Kdopak to nechal puštěnou vodu?