Excerpt: Severance: Blade of Darkness is a third-person action game that puts a strong emphasis on violence, blood and gore. For an example, you can hack off creature's arms or legs and then pick them up and wield them as weapons :) Pretty cool isn't it? Anyhow Severance: Blade of Darkness is like many other third-person action games, you fighting your way through stunningly natural levels while hunting for keys or levers or other things that function as keys or levers.
Excerpt: I like to play games with turn-based combat. There’s a team of player-controlled characters against a team of computer-controlled characters. Aaah, good old fashioned chess-like strategy. Return to Krondor, Odium, and more recently Final Fantasy X (message to Lulu: I love you) have some of the best turn-based combat I’ve experienced.
Excerpt: Blade of Darkness both excels and fails in the graphics department. The locations in the game are generally quite breathtaking -- the textures are detailed and the areas lovingly crafted. Complementing the architecture in the game is a wonderful lighting engine, which casts realistic shadows that will make you smile with glee. Everything looks right when the light shines, and it's a real improvement over your standard 3D engine. However . . .
Summary: Blade of Darkness delivers a competent display of melee combat. ed with stupendous graphics and a capable combat model, the shortcomings in sound and some features (strafing, for instance) make Blade of Darkness a good, but not great, title. If you enjoy games such as this, Blade of Darkness may just be for you. Just remember to beat the enemies with their own limbs.
Excerpt: Fast, intense, and complex melee combat is not something we run across all of the time in the Action genre. Until now, Die by the Sword, Drakan, and Rune were part of only a very few choices for the sword-wielding enthusiast. Enter, then, Blade of Darkness (or Severance: Blade of Darkness outside of the U.S.): Rebel Act Studios' first foray into the field.
Excerpt: Once upon a time there was this game reviewer who played a first person sword game and was so disappointed in it that a massive, evil and powerful skepticism grew over his hopes of ever enjoying the genre. This dragon of negativity hung heavy over his heart, but there was always hope a champion would arrive one day to slay the foul beast.
Excerpt: Oh the anti-violence crowd is going to have a field day with Blade of Darkness. The hoopla surrounding Codemasters and Rebel Act Studios’ latest creation revolves around the excessive and arguably gratuitous use of violence. Ferocious adventurers can hack off the head and limbs of their opponents and use those severed appendages as weapons to combat pending foes. Fledgling heroes can also hack at fallen victims as they lie in a pool of their own blood.