Excerpt: Publisher: Ea Games Developer: Lionhead Studios Minimum System Requirements: Windows 95/98/2000/ME (Windows NT is not supported) Intel Pentium II 350MHz Intel Pentium 64MB RAM 600MB free hard disk space (plus space for saved games) 4x CD-ROM/DVD-ROM drive 8MB PCI or AGP 3D accelerator card with full Direct3D driver support DirectX 7.0a compliant sound card DirectX 7.0a (supplied on CD) Keyboard, Mouse Recommended System Requirements: Intel Pentium III processor or faster...
Summary: Black & White is a land game. Combing elements never before assimilated together, we are presented with a completely satisfying gaming experience. Despite the scarce number of levels available, Black & White is still an event that should not be missed.
Excerpt: Peter Molyneux invented the 'god' game genre with the classic game Populous and he now returns to his game designing roots with Black & White. This game has been several years in the making and faces some pretty high expectations. Has Molyneux done it again with Black & White, or should this game be condemned to the bargain bin for all eternity?
Excerpt: I will start off by saying that this game from Peter Molyneux of Dungeon Keeper fame has beautiful graphics. You get graphics depicting the environment that show detailed trees, detailed creatures, spells and all these in such detailed landscapes that will brighten and amaze your eyes. This comes at a cost, you should have a descent video card and processor to make the most use of this game. The game will not disappoint in the graphics department.
Excerpt: Black & White is an unique and original strategy god-sim from legendary game designer Peter Molyneux (Populous, Powermonger, Magic Carpet and Dungeon Keeper). Black & White looks very unique, the game mixing elements of all of Molyneux's previous games into a truly unique experience. The story in Black & White revolves around the conflicts that are going on between the gods.
Excerpt: Throughout the history of video gaming, going back to the first Castlevania, and progressing more until this very moment, not many original ideas were found. I’m not talking about those petty, insignificant changes that each company hurries to apply for its game, before it adds the number ‘2’ to the former title, so they can release it as a new sequel.
Conclusion: Although being god is great fun, nothing is better than teaching your creature a new trick! Slipperyone (my ape) has finally been toilet trained, and will now pickup his pooh and throw it at the villagers. All of this is while he’s torching my village and eating villagers. On the other side, it’s very entertaining to see your creature being helpful with the villagers and dancing with them. The AI involved with the creature is spectacular.
Excerpt: The graphics engine in Black & White is truly impressive. You can look at whatever island you're playing on from miles up in the sky, with only the wind whistling in your godly ears, then zoom down into the valleys and hills with only a few graphical hiccups. The camera zooms around, panning and jumping with aplomb, and it all looks gorgeous. Yes, the villagers aren't the most articulated models we've ever seen. Yes, it chugs occasionally even on my computer.
Conclusion: The Wrap-up: It may just be me, but I think there is a PC gaming revolution going on. The past 14 months, I have seen games that are literally genre-busting. And with Lionhead's Black and White at the helm of the revolution, it looks like PC gaming is going down the right path. With a rarely seen phenomenal single-player game and evolutionary multiplayer mode, Black and White shows that with time, greatness can emerge.