Summary: This is a great concept but it was poorly executed. The effects of the different buildings other than the houses are not clear, making the city building weak. The army building is very limited and the battles carry little weight.
Summary: I tried really hard to like this game. I played it long after I knew I didn't like it. I forced myself to play through most of the main storyline. In short, gameplay is frustrating due to the fact that the controls are awful.
Another slight disapointment from Lion's Head Studios.
Dharma "Dharma Wild", Amazon
18 December 2005
Summary: Alright, I never played the first Black and White, though I hear it was amazing. I never finished this one, though I did get to the 4th island, I lost interest after that. it gets repetative, and doesn't stray much from your typical RTS.
Summary: The main new aspects about Black & White 2 waa the amazing graphics and a whole load of new building and the added pirk of making an army of your little minions. Every building transformed depending on whether you were good or evil which made your places look really cool.
Summary: I bought the first Black and White game but got bored with it very quickly and sold it. I felt the game was nice in theory, but just wasn't that interesting. You piled wood on a neighbour town, it became yours, and then repeat.
Summary: This game has suffered the same fate as KOTOR II rushed from development to
soon and published to quick. This is apparent due to the lack sidequests, plot and only 9 worlds two of
which are tutorial missions. It also suffers from no multiplayer and skirmish
modes reducing its replayability.
Summary: I had extremely high hopes for Black & White 2 and I can only say I was bitterly disappointed. I am condensing this review as I only have so much space... The game is like a non-stop tutorial with the never-ending unfunny banter between the two conscience sides having lost all trace of humour.