Summary: Its characterization and environments are as beautiful as its dystopian setting is disturbing and, at times, racist. You owe it to yourself to play this game all the way through, if for nothing else than the hours you’ll spend debating its merits (if not its ending) with your gamer friends. The world of BioShock doesn’t get much better than this.
Pros: Excellent pacing; wonderful character development; a story you’ll spend hours talking about; barbershop quartet.
Cons: Combat can feel a bit uninspired if not downright easy (save for the game’s final mission); linear.
Excerpt: The Good : Fine single player action. Solid pacing. The Bad : Enemy AI isn’t the sharpest knife in the drawer. Elizabeth is a very odd creature. The Ugly : Story lacks cohesiveness. Ten minute ending movie is nearly incomprehensible. I’m going to go against the grain here and say that, while I really liked BioShock Infinite, I don’t think it is as good as the previous BioShock titles. Rapture was a beautiful, self-consistent world full of wonder and intrigue.
Excerpt: Back in 2007 when the original Bioshock came out, it shocked us all with the bold world it created. It fired the gamer’s imagination and pulled us into a world of wonder, shattered dreams of beauty and horrors. Keeping within the same story line Bioshock 2 looked to keep the fires going with the spectacular cult following the original netted. It came with mixed results but managed to keep gamers happy and introducing us to a few new twists on the original theme.
Excerpt: There's a reason - System Shock 2 was not a hit. It was thought by many to be a fantastic game, even better than the first, but it never sold especially well. It was actually co-produced with Irrational Games, formed by ex-members of Looking Glass. Irrational's survival helped keep the game in the public eye, but more importantly, it was supported by fan mods that kept it up to modern standards.