Excerpt: Since the fall of Andrew Ryan, the underwater city of Rapture is deteriorating and is being ruled by Sophia Lamb who has tried to kill you; and if that isn’t bad enough, she has also taken away your daughter. I’m not sure if Eleanor is really your daughter or just a Little Sister you were given to protect as a Big Daddy. That’s right, in BioShock 2, you play as a Big Daddy who protects Little Sisters responsible for gathering Adam from corpses.
Pros: Excellent story told through audio diaries found in the city of Rapture.
Cons: Multiplayer is still active, but you have to wait a little bit to gather enough people to play.
Conclusion: The story is as good as the previous one - and the ending is certainly improved - avoiding the previous extreme polarisation by adding neutral endings which draw on moral choices other than the little sisters (of which there are several - but no spoilers here) The multiplayer is functional, yet unremarkable. A kind of knock off CoD where you level up by earning ADAM (read: XP) to unlock new weapons and plasmids with which you create your loadouts.
Excerpt: The first BioShock managed quite a feat: It was that rare game that both opened and closed the book on a strange, new environment. For the most part, it left very few questions unanswered, and despite its flaws, the general consensus was that gamers’ first go-round on the bathysphere should also have been their last. For all intents and purposes, the game was a complete experience that didn’t need a sequel. But it got one, anyway.
Excerpt: "If it ain't broke, don't fix it". That was a favourite phrase of my computer studies teacher back in the early nineties, clearly displaying his complete lack of the pioneering spirit that brought us pretty much every scientific innovation between then and now. If it ain't broke, you should be very proud of yourself, and already thinking of ways to improve it.
Conclusion: While it doesn't quite have the same penetrating, vivid experience as the original, BioShock 2 spins a thrilling tale of Sofia Lamb, "The Family," and their maniacal ideals of Utopian society. Multiplayer does have its' high points, but pales in comparison to the finely crafted single player.
Summary: BioShock 2 is a worthy follow-up to the critically acclaimed odyssey in Rapture. While there is only a modest amount of updates, the game stands well on its own through a new and exciting story, online multiplayer, and tremendous presentation.
Pros: How the story is presented through audio diaries, spray-painted messages, and flashbacks, The still intriguing world of Rapture, The new and exciting multiplayer
Cons: Some of the missions are repetitive, While the story is told well, it is not quite as captivating and interesting as the first game
Excerpt: had enough retail success that it wasn't destined to be one of those games. When publisher 2K announced a sequel, though, people were a little wary, as it seemed like a new game would never live up to the first. Then it was announced that the original developers, Irrational Games, weren't going to be making it.
Excerpt: BioShock unquestionably changed the world of first person shooters by setting a new bar for storytelling in video games. With an epic story that pitted sanity versus insanity, gamers played Jack , a plane crash survivor who stumbled upon the underwater city of Rapture. Your goal was not just freedom but also to bring down billionaire industrialist Andrew Ryan whose utopia dissolved into a freakish world of hellish experiments gone wild.
Conclusion: It’s hard to describe exactly what makes BioShock 2 so good: the combat is fantastic and the setting is genius, but more importantly the juxtaposition of the fast, high-octane action and the detailed and melancholic story segments create a perfect balance of gameplay and narrative. Next year’s film adaptation of the first game, a project helmed by 28 Weeks Later ’s Juan Carlos Fresnadillo, can surely not relate as much emotional energy as this.