Excerpt: NB: Single-player review (online multiplayer review forthcoming) The faint trickling of water. Blue neon flickers in the shadows. To your right, a garden of large coral glows crimson, overwhelming a decaying stairway. To your left, a silhouette standing tall with chest out, arms aloft, and judging all caught in its stony gaze.
Summary: To put it simply, Bioshock 2 is just a ton’o’fun. It’s fun to be scared, and you get a healthy does of fear as you play through this great adventure. While the graphics aren’t top notch in my opinion, the design and game-play of the game greatly outweigh its graphical downfall. Setting traps and protecting the Little Sisters is intense, upgrading and selecting the proper plasmids and gene tonics gives you a lot to think about, and the story is very immersive, drawing you...
Excerpt: There's no doubt that revisiting Rapture isn't quite as special as seeing the dilapidated underwater city for the first time. While BioShock 2 doesn't make you trawl through the same locations, there's a familiarity here, but with 10 years having passed since the end of the original game, new enemies are on the prowl, there's a new dictator in town and the big daddies are no longer alone as the top dogs.
Excerpt: Since the fall of Andrew Ryan, the underwater city of Rapture is deteriorating and is being ruled by Sophia Lamb who has tried to kill you; and if that isn’t bad enough, she has also taken away your daughter. I’m not sure if Eleanor is really your daughter or just a Little Sister you were given to protect as a Big Daddy. That’s right, in BioShock 2, you play as a Big Daddy who protects Little Sisters responsible for gathering Adam from corpses.
Pros: Excellent story told through audio diaries found in the city of Rapture.
Cons: Multiplayer is still active, but you have to wait a little bit to gather enough people to play.
Conclusion: The story is as good as the previous one - and the ending is certainly improved - avoiding the previous extreme polarisation by adding neutral endings which draw on moral choices other than the little sisters (of which there are several - but no spoilers here) The multiplayer is functional, yet unremarkable. A kind of knock off CoD where you level up by earning ADAM (read: XP) to unlock new weapons and plasmids with which you create your loadouts.