Conclusion: Though BioShock 2 is extremely similar to its predecessor in terms of its story, look, and feel, some crucial tweaks pierce through the familiarity and nonetheless make this a worthy addition to the series.
Pros: Arresting visuals. Engaging story. Solid gameplay, with minor but effective tweaks to the first BioShock's methods. Strong multiplayer mode.
Cons: Overly derivative of the first game, but with a less-involving story. Internet connection required for activation on PCs.
Excerpt: There's no doubt that revisiting Rapture isn't quite as special as seeing the dilapidated underwater city for the first time. While BioShock 2 doesn't make you trawl through the same locations, there's a familiarity here, but with 10 years having passed since the end of the original game, new enemies are on the prowl, there's a new dictator in town and the big daddies are no longer alone as the top dogs.
Excerpt: Since the fall of Andrew Ryan, the underwater city of Rapture is deteriorating and is being ruled by Sophia Lamb who has tried to kill you; and if that isn’t bad enough, she has also taken away your daughter. I’m not sure if Eleanor is really your daughter or just a Little Sister you were given to protect as a Big Daddy. That’s right, in BioShock 2, you play as a Big Daddy who protects Little Sisters responsible for gathering Adam from corpses.
Pros: Excellent story told through audio diaries found in the city of Rapture.
Cons: Multiplayer is still active, but you have to wait a little bit to gather enough people to play.
Excerpt: Summary [8 out of 10] True-to-form I ran through BioShock 1 for the first time in preparation for BioShock 2, and last night I finally wrapped up BioShock 2 (fighting through the keybinding bugs on the PC) and found it to be an excellent continuation of the BioShock story , feeling very much like the first one in all the right ways with a few enhancements that were very welcomed.
Conclusion: The story is as good as the previous one - and the ending is certainly improved - avoiding the previous extreme polarisation by adding neutral endings which draw on moral choices other than the little sisters (of which there are several - but no spoilers here) The multiplayer is functional, yet unremarkable. A kind of knock off CoD where you level up by earning ADAM (read: XP) to unlock new weapons and plasmids with which you create your loadouts.