Summary: Rogue-likes have had it hard over the past few years. Taking their inspiration from the original Rogue game, the genre has featured large, usually randomly-generated, dungeons in which the player is tasked with navigating, while fighting a stream of enemies and finding the exit, all done in a series...
Summary: Bionic Dues takes place on the eve of a robot invasion, and everywhere signs suggest that the fault for their ascendency lies with us. This is a cruelly mechanical world devoid of natural comforts, from the city map that resembles a circuit board to the cold interface that envelops the entire...
Pros: Massive potential for replayability, Failure has real meaning, thus prompting thoughtful gameplay, Catchy soundtrack, Fast-paced mech combat
Summary: Five minutes of Bionic Dues was almost enough. I was attracted by turn-based tactical mech combat but swiftly repelled by confusion and comedy voiceovers. I quit. Later, just before bed, I decided to try again, reasoning that while Arcen may not be on a winning streak, their games are usually more...
Conclusion: Putting these minor gripes aside; if you can’t tell already, I really like this game. Indie devs don’t always come up with the goods, but Arcen are doing a damn fine job of it. Bionic Due is not only a necessary purchase for all true rogue-clone fans, but it’d easily be a pride-worthy addition to...
Excerpt: The customization is deep, the combat is simple but fun and the aesthetic is reminiscent of computer games of the ’90s. The constant push forward is welcome, and while I can lose, it’s nice to know that there are no bad decisions to be made in terms of mission selection.
Pros: Fun mech customization, interesting narrative, simple mechanics
Cons: Voice work isn’t very good, hard to believe that such dumb enemies rose up
Excerpt: The city map is a web of nodes spread out before me. Every one of them under the control of the robot rebellion. With each passing day all those armouries, labs, and production factories bolster the e
Bionic Dues Review | Dues The Business, Mechs Us Proud
8 October 2000
Conclusion: The Short Version: Bionic Dues delivers tough decisions, sweeping tactics and enormous mech battles; packing massive replayability and unpredictability into its budget price point. A 'Rogue-lite' to remember and to savour through numerous scorched-earth defeats and hard-won victories.
Pros: Rock-solid, versatile and unpredictable tactical mech gameplay, Uniquely tense time limit demands tough decisions and sacrifices throughout multiple playthroughs, Staggeringly replayable and rewarding, especially on Ironman Mode
Cons: Ugly workmanlike visuals and art direction, Best played on Iron Man mode, but could be frustrating for some players, A few customisation UI gripes - more choice of weapons (vs upgrades) would have been nice
Excerpt: Empecé Bionic Dues ilusionado . La cosa prometía, un roguelite con mechas , escenarios auto generados, una gran personalización, varios tipos de enemigos… Un orgasmo friki , vamos. Pero tiene un gran lastre que ya ha hundido grandes proyectos: es injugable .