Excerpt: When you're propelling Spencer at great speed around the various environments in Ascension city, linking together swings with the fluidity of a prize-winning chimp acrobat, Bionic Commando is a great deal of fun. The thrill of leaping into a giant chasm, only to latch on to a ledge moments before you prepare to smash into the ground with great force is something that few games can offer.
Excerpt: The original NES version of Bionic Commando is regarded by many platformer fans as being one of the finest examples in the genre: a frantic, ever-challenging shooter that blows raspberries at convention by scrapping the hero's ability to jump. Rather than leaping about, the players must use their grappling-hook arm to swing from ledge to ledge.
Conclusion: An 8-bit gem gets the respect it deserves.
Pros: Hunting down snipers as their laser sights lick at your heels, forcing you to deduce where they are while the context-sensitive
Cons: The arm becomes more of a detriment than an asset: It’s conveniently susceptible to radiation when you explore too much, and its weight assures that you’ll quickly drown if you accidentally swing into water and can’t find a way out fast enough.
Conclusion: Swinging through the levels results in frequent and frustrating deaths, as the player hastily searches for nearby objects to grab hold of. This forces you to repeat a good portion of an area, which you've cleared once already. The whole thing basically requires additional work, balancing and overall improvements.
Pros: Another great-looking game from Capcom, first-rate sound effects, awesome music, enjoyable multiplayer, interesting combos;
Cons: The story sucks, the fun frequently turns into aggravation, swinging mechanics don't work too well, restrictive and inconsistent gameplay, coming from Capcom we expected better boss fights (and more of them).