Excerpt: Beyond Divinity is de nieuwste titel van Larian Studios (onze Belgische trots – red), die je waarschijnlijk wel kent van hun vorige RPG “Divine Divinity”. Ik heb het nooit gespeeld maar het was blijkbaar een heel goeie RPG met een sterk verhaal en nog sterkere gameplay.
Conclusion: The skill system is also a mixed bag. As mentioned, the potential for customization is unlimited. The players start with one skill tree, but can unlock other ones with either books or by purchasing them from NPCs, for example pick pocket level 6. The character does not instantly learn the skill, however. He must still spend skill points to actually advance. The skills are also shared between the hero, the Death Knight, and any summoned creatures.
Excerpt: Beyond Divinity hits the RPG bull’s-eye, with everything an RPG gamer covets - elaborate plotline, specialized creation of wide-ranging characters, huge world, 60+ hours for a run-through, infinite replayability, hundreds of main and side quests, oodles of NPC’s, a genuine party to manipulate and level with skill and spell possibilities in the hundreds, party member summoning, staggering numbers of unique and improvable equipment and items, gigantic complementary...
Excerpt: Based on a recent demo of Beyond Divinity (formerly known as Riftrunner ) I am confident that gamers should be pleased when the final game is released by publisher Hip Games in April. Developed by Larian Studios, who gave us the excellent Divine Divinity in 2002, Beyond Divinity while not a direct sequel to that game is set within the same world.
Summary: The game is a very long lasting and for the most part very well done RPG that blends quick and easy gameplay with lots of detail and sophisticated character development and story, the Divinity series is one that will definitely continue to get better as Larian iron out the kinks. It's not particularly innovative but it does provide excellent gameplay that will keep any RPG fan happy.
Excerpt: In September of 2002, Larian Studios released the role-playing game Divine Divinity . It had several balance issues making it pretty easy to play (not necessarily a bad thing), but otherwise it was good quirky fun. Now Larian is back with Beyond Divinity . Despite its name and despite what you might expect, Beyond Divinity isn’t the sequel to Divine Divinity . It’s more of a bridge between that first game and the planned sequel.
Conclusion: Beyond Divinity looks to have enhanced upon its predecessor in many aspects. Improved graphics, new levels, improved skill system all sounds too good to be true. Being a big fan of Diablo it will be interesting to see if Beyond Divinity can improve on a very under used genre. Fans of the RPG genre will no doubt be in their element. The release date looks of 30th April 2004 looks to have been met as the game is now available to buy.
Conclusion: Sounds are not remarkable, save for the great voice acting, music is much better and can be really quite emotive stuff. Graphics, as I have said, are nothing to shout about and to be honest, the main characters animations are actually quite poor. But it all scoots about with silky speed and overall presentation is more than adequate for the job at hand. In all other respects, Beyond Divinity is excellent.
Pros: Heavy-duty skill system., The Battlefield., Doesn't take itself too seriously., Could last for months.
Cons: Graphics lack sparkle., The Humour isn't for everyone., Control initially unwieldy.
Excerpt: Larian Studios 2002 RPG game, Divine Divinity, offered gamers something of a conundrum. On the one hand, it gave us a huge, non linear game world to explore, complete with countless quests and subquests to undertake. On the other hand, the clunky gameplay mechanics and numerous bugs shattered your gaming dreams into a thousand pieces.