Excerpt: In the 90’s Blizzard set the bar for Real Time Strategy games with their smash hit, Warcraft and later, Starcraft. Their near perfect formula of balance, strategy, and replay value has been what strategy gamers have hoped for in all other games of the genre. Does
Excerpt: BattleForge feels like an experiment, and not just because it combines three hobby genres into one, but because the game centres around micro-transactions, an alternative revenue stream that's as divisive as Jade Goody.
Excerpt: Of all the games I played at last year's Penny Arcade Expo, BattleForge was the one that really stood out. It's not because it looks great (which it does) or that it caters to my love of card games, but that it is one of the few games not in the PAX 10 that offered something different.
Summary: BattleForge is a unique title that stands on its own as a quality game, but not without its faults. It is a solid effort from EA to try and mix these two gaming genres, but the points system for buying additional cards after already having paid full price for the game will really turn some fans...
Excerpt: First Impressions My reaction is Since I’ve become a console addict, I hardly turn to my PC for gaming. It could also be because my computer now has such outdated hardware, that it’s better to use it as a doorstop or expensive paperweight.
Excerpt: Touted before its release as a mash up between real-time strategy and collectible card games, BattleForge had my attention from day one. I was never much of a CCG player, but some of my closest friends were Magic tournament champs and I always had fun on the periphery of their hobby.
Excerpt: Name: BattleForge Genre: Real-Time Strategy, Card Platform: PC First, a little backstory. A few years ago I started getting interested in Magic: the Gathering . I don't remember why I decided to start buying into a collectible card game that had its hayday in the mid-nineties, but I quickly became...