Excerpt: After the entertaining but unfulfilled Close Quarters, DICE is back doing what it does best - size . Everything about Armo(u)red Kill, Battlefield 3's third DLC pack, is big. Big maps, big vehicles, big explosions, big noise. It's the experience Battlefield veterans have been clamouring for, and a real statement that this is still the place to be for emergent, unscripted and relentlessly dramatic multiplayer action.
Excerpt: In all the hubbub about Premium subscriptions, week-long exclusivities and internet-fuelled EA bashing, it's easy to forget there's an actual expansion pack out for Battlefield 3. And with over 15 million players having shot-and-spot their way through the game last October, that's a hell of a lot of people who care far more about these new maps and modes than any other bluster. What exactly do you get in exchange for the first chunk of your Premium payment?
Excerpt: I have to admit i was kinda dissapointed when i first played this game. It's nothing like BF2, to me it's just another Bad Company 2 with better grapics and animations. No commander in the conquest modes. The flying is not responsive. When flying u get shot down by other jets, vehicals and now to worry about infintry shooting stinger missles at you! Setting up the controls u must unbind all your joystick commands or it conflicts with your mouse and keyboard settings.
Excerpt: I remember the first time I saw Pain; it was at E3 in Santa Monica in July 2007. My first thought was “what a great idea, launching a game character through the air into a destructible environment with no negative consequences in sight”. Yep, my inner devil was speaking and I have admit I didn’t feel single pang of guilt in the fact that this game encourages you to throw a human being into various obstacles (e.g.
Conclusion: Close Quarters is a pleasant start to Battlefield 3 ‘s post-content launch where all four maps have been crafted to fit both of the new game types introduced. Whilst some excel more than others, it’s definitely a strong offering and one that consumers will be pleased with. If you need more of a reason to continue playing Battlefield 3 beyond the achievements and satisfaction, then Close Quarters is a definite buy.
Conclusion: All in all, Armored Kill represents what Battlefield 3 is all about. Expansive environments, teamwork, vehicles and intense firefights. Jets are in their element here. The terrain allows for some great dogfights as well as cover from ground targets. It’s also nice to not be targeted as soon as you take off from your base.
Conclusion: Overall, Aftermath is a worthy addition to Battlefield 3 . While it doesn’t present you with a wealth of new weapons, vehicles or enormous maps like previous expansions, Aftermath takes a unique theme and ties it in with the campaign. I feel like DICE could have done more with the whole earthquake gimmick. I would have loved to see the terrain change throughout matches, with buildings collapsing to open new paths, to emphasise the scale of destruction.