Summary: I did not expect THAT much from this game, since I saw it more as a "Help-me-to-get-over-the-waiting-time-for-UT2003", but I have to say, it is fun. Sometimes. Occasionally. Like when you're really trying to defend your Pearl Habor island. Or trying to attack a beach at Normandy.
Summary: Bought this after playing COD1 expansion pack online for a few years. 1942 is poor by comparison. Detail is average and gameplay is no where near as good. Was bored after a couple of hours. COD is far better, even the first game, play it online and you'll be hooked.
If you love CALL OF DUTY mulitplayer dont buy this
M. Knight, Amazon
16 July 2004
Summary: I know this game has a huge following and i respectfully aknowledge its place in multiplayer history. My first forays into military multiplayer gaming were Call of Duty and its sequel United Offensive.
Summary: Having played the early COD I had these would at least be as good. They are childish, poorly made and completely unrealistic, even for 2003/3 era games. A waste of money for anyone who has played proper FSP games. Sorry but its true
Summary: C'mon. This game has a great interface and all...but a 30 second spawn wait in single player?! That is absurd. The only reason I am giving this two stars is because of the vehicles. You can get in every vehicle. That is the only good point. The AI is awful. They will not even engage in melees.
This game is a twinkee... great taste, no substance.
Kyle Nelsen, Amazon
29 June 2004
Summary: Two of my favorite types of games are First-Person Shooters and Flight Simulators, naturally this game grabbed me right away and I bought it. I thought it was the greatest thing out there... for the first two weeks then I went back to Day of Defeat....
Fun Game, but RIDDLED with technical (and other) problems
Patrick Roberts, Amazon
29 June 2004
Summary: The game designers did a good job creating a fun game, but a HUGE number of technical issues make this game overly fustrating. My BIGGEST gripe is the copy protection. In a BRILLIANT move that transfers the burden of piracy from the software company to the end user, EA uses a network key in addition...