Summary: Banished is a fantastically atmospheric, albeit barebones, city builder set in pseudo-colonial times. You start off with a handful of ragged outcasts thrust into the wilderness with a mission of building your own civilization from the landscape.
Summary: After 10 hours you'll be all done with this simulator. All the buildings you can make will be built....all the challenges you can face will be faced. Quickly you'll punch up the speed to x10 and it just becomes a trivial rinse/repeat "groundhog day" adventure.
Summary: The game starts out interesting but the learning curve is pretty flat. If you are experienced in city building games you figured out what works well pretty quickly. After that there is no endgame, no quests, no motivation to continue playing.
Summary: Another city build game with some new perspectives. I did get bored pretty quickly, as there is lot of just waiting for resources to be gathered still i play this game occasionally. Fun game still and worth to buy. Also i wanted to support one-man project.
Summary: After the Sim City controversy, numerous indie city-building games in development tried to capitalize on the free press to present themselves as an alternative. Yet out of all of them, this was the one that caught my attention - a simple wilderness survival simulator, created, designed, programmed,...
Summary: I don't understand how anyone could call this the best city builder or survival game in years. I don't see how anyone in their right minds could rate this 10 out of 10. When Banished was just released, there was an enormous hype. The game stood at the top of Steam's bestseller list for weeks.
Summary: Pretty fun but done after 6 hours. There are no enemy's only disasters which aren't fun. The maps aren't that great. Rate of consumption seems to awkwardly eat in big chunks probably because I spent the whole game at 10x speed. Land should have some production rates for crops/hunting.
Summary: The first 15 hours or so of Banished are brilliantly addictive. The challenge of building a thriving town that will survive the winter and boom in the Summer is at times stressful but very rewarding when it comes together.
Summary: Here's what the game is all about: Get your peasants to survive the first winter by providing the most basic resources they need such as: food, shelter, fire wood Move on to acquiring iron and letter so you can produce tools and clothes for your peasants. Get more food, build more houses.
Summary: I thoroughly enjoyed this game, however my only gripe with it is the randomness mechanics (or so it may seem, perhaps it assigns by the last placed house?) of assigning villagers to replace a recently dead one.