Summary: with no cursor and no sub headings for options or anyway of ending my turn except by randomly pressing the mouse button and guessing where the cursor might be, kind of destroyed the game's possible potential for me.
Summary: This is not any recognizable form of Axis and Allies. It's just a sub-par RTS which had the A&A name slapped onto it to make it marketable. If you're into bland RTS games you'll like it. DO NOT BUY thinking you're getting anything like the original PC game or board game. They are as different as night and day.
Summary: Like other reviewers, I was disappointed with the game. I was anticipating a game, similar to the previous PC A&A game (i.e. the real board game) with better AI. The designer liberally violated the A&A rules and made an entirely different game for the worse. I like RTS game (Command & Conquer being one of my favorites) but not when I wanted to play a board game, and I simply could not get into playing RTS of this A&A.
Summary: Fun to play (I don't use the RTS option as it drags out games) as it is partially reminiscent of the old board game. But two faults limit enjoyment and realism: 1) Computer-run players in the one player mode aren't quite smart enough (the Russian army will move to occupy open space rather than concentrate forces in protecting its capital) and 2) there are no naval units whatsoever unlike the board game.
Summary: I've owned this game for several years, and the previous installment from Hasbro. The interface in the game is intuitive and vivid. It's a blast watching territories change colors as you march across your enemy's nation. Whoever designed this part of the game deserves kudos, and I'm sure they've gone on to bigger and better things. It's a shame, then, that this brilliant interface goes to waste on such a poorly designed game.
Summary: so, you're in charge of the ENTIRE theatre of europe right? No, wait, you're in charge of a corps, no you command the theatre again. Oh, yeah, by the way, you can only attack in ONCE every turn. The OBVIOUS bugs in this game clearly stem from the messy marriage of real-time and turn based strategy gaming. Ya know, I wish AH would, program a goddamned game that plays like one of their board games, and just settle for selling it for $10 or $5.
Summary: While I've loved this board game for quite a long while, this digital version of it leaves much to be desired. The gameplay isn't the same as the board game, and I've had trouble putting purchased items in the factories where I want them. The product feels a little buggy as well. I'd avoid this product.
Summary: When I learned that after purchasing this game for the perceived nice price of only $29.99 U.S., this game is only visibly like the original board version. I haven't even gotten past the final tutorial and I'm not that impressed. The RTS portion has an interesting spin on it, with the use of supply zones, replacements, no resource gathering (not in the traditional sense), and some historical accuracy in campaign / unit Order of Battle.