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Axis & Allies
5.2 out of 10

Axis & Allies

In Axis & Allies, players will relive and experience the most ep Read more

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Reviews and Problems with Axis & Allies

Showing 1-10 of 30
Overall 8
7.5

Axis & Allies

Strategy Informer
14 October 2005
  • Excerpt: One of the most popular themes in computer gaming is the second world war. The shear scope and drama of a conflict that spanned the globe, and still has repercussions to this day, has endless appeal to legions of game players. With so popular a topic, there is no shortage of titles based on the war.
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Overall 7
7.3
Gameplay 6
6.0
Graphics 9
9.0

Axis & Allies

Cosmos Gaming
21 September 2005
  • Excerpt: I’m not the biggest fan of Real Time Strategy Games. So when I came across A&A, I had my doubts about the game. While installing it, I prayed that it wouldn’t be just another StarCraft clone (you know, Harvest then Build, then Harvest then Build, then Fight then Harvest).
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Overall 6
5.6
Gameplay 4
4.4
Graphics 6
6.1
Sound 6
5.6
Lifespan 6
5.6

Expert Review

PALgaming
9 August 2005
  • Summary: TimeGate did a great job with Kohan II and it thoroughly deserved its 8.5 rating but you'd never guess that Axis & Allies was using the engine that Kohan II did because it provides such an over simplified and sometimes overly dumb gameplay which isn't particularly enjoyable to play.
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Axis and Allies

GameClubCentral
5 July 2005
  • Conclusion: Wrap-Up: There are plenty of reviews out there slamming Axis & Allies for many things, large and small. I disagree for several reasons. There is a certain amount replay in this game though you will find that there is none or campaigns once you have gone through both sides successfully.
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Axis & Allies

The Armchair Empire
21 March 2005
  • Conclusion: than you make. If you use more resources than you are generating, your monetary income will decrease and can go into a negative creation. Money is what is needed to build any buildings, to research any technologies and to create any units.
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Overall 8
8.0
Value for money 7
7.0
Gameplay 8
8.0
Graphics 10
10
Sound 8
8.0
Addiction 7
7.0

Axis and Allies Goes Post Modern

GIN
23 February 2005
  • Excerpt: When I was first exposed to the Axis and Allies board game from Milton Bradley, I was instantly hooked. Of course being in middle school at the time meant that I had a lot of free time, so many neighborhood tournaments were held in my basement and I spent hours upon hours looking at a fully set-up...
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Expert Review

The Wargamer
3 January 2005
  • Excerpt: Popular simple boardgames seem to be hard to port to computers. Two attempts at computer versions of Risk made hardly a ripple on the market. The first computer Axis & Allies was a tremendous flop and the Iron Blitz Edition stand-alone patch didn’t fare any better.
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Axis & Allies

The Wargamer
3 January 2005
  • Excerpt: If at first you don’t succeed, maybe you should hang it up. Atari and Timegate are still trying to make a classic boardgame a success as a computer game.
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Axis & Allies: Iron Blitz Edition

Game Boyz
23 August 2004
  • Excerpt: Developer: Meyer/Glass interactive Publisher: Micro Prose Minimum: Operating system: Win 95/98 Direct X Memory: 16 MB RAM CD-Rom: 4x speed Hard disk space: 40MB Free Processor: Pentium® 133 MHz or Higher Video: Windows® 95/98 compatible SVGA video card* Sound: Windows® 95/98 compatible Sound Card*...
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Axis & Allies

Game Boyz
23 August 2004
  • Excerpt: MINIMUM SYSTEM REQUIREMENTS: Pentium® 133 MHz CPU Windows 95/98; 16 MB RAM 4X CD-ROM drive 1 MB Graphics Card 40 MB free hard drive space Windows® compatible sound card 28.8 baud modem or higher (for internet play) mouse When I first got a chance to review Axis and Allies,I thought to myself, "at...
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