Excerpt: One of the most popular themes in computer gaming is the second world war. The shear scope and drama of a conflict that spanned the globe, and still has repercussions to this day, has endless appeal to legions of game players. With so popular a topic, there is no shortage of titles based on the war. Into this crowded scene comes an old title, but an entirely new game, Axis and Allies 2004 edition.
Summary: TimeGate did a great job with Kohan II and it thoroughly deserved its 8.5 rating but you'd never guess that Axis & Allies was using the engine that Kohan II did because it provides such an over simplified and sometimes overly dumb gameplay which isn't particularly enjoyable to play. It is hard to recommend it even though the multiplayer mode is a somewhat (and possibly only) redeeming factor.
Conclusion: Wrap-Up: There are plenty of reviews out there slamming Axis & Allies for many things, large and small. I disagree for several reasons. There is a certain amount replay in this game though you will find that there is none or campaigns once you have gone through both sides successfully. You can do those again but the scripting of missions remains the same. However, the WWII is pretty fun over and over.
Excerpt: Axis & Allies is based on the classic board game that was an abstract take on World War II on a global scale, similar to the even more classic game Risk. What is not so obvious though is that the game is in a way also based on the computer strategy game Kohan II. This is not much of a surprise considering that Axis & Allies’ developers also developed that game.
Conclusion: than you make. If you use more resources than you are generating, your monetary income will decrease and can go into a negative creation. Money is what is needed to build any buildings, to research any technologies and to create any units. To generate more money, you will need to create more Division HQs; buildings where you create units. To ensure that you are generating as much money as you can, you will need to build more resource generating buildings.
Excerpt: When I was first exposed to the Axis and Allies board game from Milton Bradley, I was instantly hooked. Of course being in middle school at the time meant that I had a lot of free time, so many neighborhood tournaments were held in my basement and I spent hours upon hours looking at a fully set-up board plotting all the best opening moves for each of the five player positions.
Excerpt: Popular simple boardgames seem to be hard to port to computers. Two attempts at computer versions of
Risk made hardly a ripple on the market. The first computer Axis & Allies was a tremendous flop and the
Iron Blitz Edition stand-alone patch didn’t fare any better. At face value it appears as though Atari and Timegate Studios are trying again but actually they just use the
Axis & Allies title as a come-on for the game they really wanted to do.
Excerpt: Developer: Meyer/Glass interactive Publisher: Micro Prose Minimum: Operating system: Win 95/98 Direct X Memory: 16 MB RAM CD-Rom: 4x speed Hard disk space: 40MB Free Processor: Pentium® 133 MHz or Higher Video: Windows® 95/98 compatible SVGA video card* Sound: Windows® 95/98 compatible Sound Card* Direct X: Required Direct X version 6.1 (On the iron blitz CD) or higher** Mouse: Required * Indicates the device should be compatible with Direct X 6.1 or higher ** NOTE: The...
Excerpt: MINIMUM SYSTEM REQUIREMENTS: Pentium® 133 MHz CPU Windows 95/98; 16 MB RAM 4X CD-ROM drive 1 MB Graphics Card 40 MB free hard drive space Windows® compatible sound card 28.8 baud modem or higher (for internet play) mouse When I first got a chance to review Axis and Allies,I thought to myself, "at last, now I can play one of my favorite board games on the computer!" And that's pretty much exactly what happened.