Excerpt: Everything else is so right. The story is predictable. Flo has to save the day again. This time, it’s Ms. Big’s wedding day and someone is trying to sabotoge the big (hehe) day. Flo has to fix all the problems the saboteur created and figure out who did it. From what I can tell, Quinn, who is the wedding planner, is just sitting at the boat waiting for Flo to fix her problems.
Excerpt: Well, Flo of Diner Dash fame is stepping away from the restaurant once again to help make sure the next big DinerTown event goes off without any problems. Unfortunately, this time around Vicky, Mr. Big's daughter who was married in the previous game, is having a baby shower. Too bad all the decorations get wrecked and Vicky has disappeared.
Excerpt: Avenue Flo is a surprisingly great attempt at an adventure game designed by developers who know their audience. Instead of putting together a solid, hard-core point-and-click adventure with a Diner Dash skin to it, the end result is a casual-game that just happens to fit in the adventure genre, something I haven't really seen before. Fitting with the Diner Dash setting, the game looks like it could have been developed in flash.
Excerpt: Ever tried to do more than one thing at a time? Don’t complain to Flo about that because she has her hands full saving the day. Can you help her run the diner while saving a mega-wedding taking place in Dinertown?
Conclusion: Indeed, the story more or less resolves itself by game's end, which should arrive about four hours after you started. Identifying the culprit ourselves would have been a nice touch, but a "whodunit" this game is certainly not. Instead, it's a lite adventure snack between heavier gaming meals, which seems suitable given its Diner Dash origins. Is that fulfilling? Probably not, with its threadbare story, laughably easy quests, and repetitive puzzle sequences.