Reviews and Problems with Aura 2: The Sacred Rings
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The Sacred Rings
Adventure Classic Gaming
15 April 2012
Excerpt: The Sacred Rings (also known as Aura 2: The Sacred Rings) is an adventure game developed by Streko-Graphics based in Vancouver, Canada. The game is the second title of a planned trilogy for the series that includes Aura: Fate of the Ages and Aura 3: Catharsis. I am unapologetic in saying that I have thoroughly enjoyed playing such a deeply absorbing game.
Conclusion: Playing C.O.P. The Recruit one can’t help wondering what could have been. The strong graphics remain unsupported by the rest of the game, making it feel as if they are the shell of a powerful engine with nothing inside. It was like driving a car with the body of a Lamborghini but the engine of a John Deere tractor. Thus, what could have been a competitor for Grand Theft Auto: Chinatown Wars is left gasping for air in the dust and smoke of its own flaws.
Excerpt: When J.R.R. Tolkien penned "The Hobbit," he literally created a new genre in writing. Now, 70 years on, authors, directors and game designers alike are all creating works of fantasy and magical tales. The realm of game design, in particular, allows for a unique perspective in a world of fantasy. Players are able to do far more than simply read about the fantastic tale; they are able to live it first hand.
Excerpt: The Sacred Rings is a direct sequel to the 2004 graphic adventure Aura: Fate of the Ages. Although a direct sequel, the game does work reasonably well as a standalone title. The prologue offers a summary of the events in Fate of the Ages, which I felt brought me up to speed just fine. The Sacred Rings does not change much from its predecessor, so whether or not you liked Aura: Fate of the Ages you will feel the same way about The Sacred Rings.
Excerpt: What a disaster. The Sacred Rings is the sequel to 2004’s Aura: Fate of the Ages . Aura was a decent enough Myst -style adventure game. It had a few moments, but it wasn’t exactly novel or memorable. In fact, at the start of The Sacred Rings , there’s a cinematic sequence that summarizes that earlier game, and none of it rang a bell. I had to go back and read my review of Aura so I could comment on it at all.
Excerpt: Aura 2 the Sacred Rings is a classic point and click adventure game which is oozing with old school grace, however features 21st century graphics in this extraordinary tale of good versus evil. The story of Aura 2 the Sacred Rings begins in ancient times where a mysterious clan of keepers guard a collection of ancient sacred rings that when united grant the wielder with infinite power and immortality.
Conclusion: With its polished presentation, a nice variety of environments to explore, and plenty of puzzles and puzzle variety scattered throughout the game, The Sacred Rings has a decent amount going for it. Unfortunately, the overall experience is limited by a story that falls flat and a distinct lack of original ideas. The plot is very similar to what you will find in a number of other games, and there is little to grab a gamer's attention and propel a desire to learn more.
Summary: The Sacred Rings, sequel to Aura: Fate of the Ages, is an epic graphic adventure in a dark fantastical world of magic and intrigue. Since ancient times, a clan of Keepers has guarded a collection of sacred rings that, when united with several hidden artifacts, grant the holder infinite power and immortality.