Summary: Atom Zombie Smasher is a great indie title, it’s proof of what one man can do with a good idea. It might not be everyone’s cup of tea, but for those looking for a good strategy title, this is a great title by a (very) small company, and it shouldn’t be missed.
Excerpt: prefer not to check, because information spoils hyperbole, but it seems clear to me that Brendon Chung studied creative filmmaking under Stanley Kubrick during the director's undocumented guest tenure at Brazil's finest, reading shaky Portuguese translations of on the bus commute, before a serious dialectical assault at his doctoral defense laid him up for six months in a Sao Paulo hospital that piped nothing but Dick Dale albums into rooms instead of daytime TV.
Atom Zombie Smasher is the perfect post-Iraq zombie game
Quarter to Three
25 January 2011
Excerpt: As a game, Atom Zombie Smasher is just a series of RTS matches. You’re harvesting resources from a map. Instead of fighting an enemy, you’re fighting time, because the resources go bad in a matter of seconds (these are very short matches). You get three or four units, which makes Atom Zombie Smasher a bit of a puzzle game. Sometimes you’ll get a perfect set of tools for the situation. Other times, you’re completely and utterly screwed.
Conclusion: "Atom Zombie Smasher" vale a pena ser conferido por quem busca um jogo de estratégia engraçado, rápido e com aquela capacidade de fazer você se sentar para "só mais uma partida" e depois ver que já se passaram algumas horas. A relativa falta de ambição do game, que insiste em se apegar a um estilo mais casual, pode ser compensada pela facilidade de afiná-lo ao seu próprio gosto modificando qualquer parâmetro.