Reviews and Problems with Assassin's Creed III
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Assassin's Creed III: Liberation HD
21 January 2014
Excerpt: It's a curious time to rerelease Assassin's Creed: Liberation . The one time PlayStation Vita exclusive takes the series back to a much simpler and understandably smaller scale than last year's Assassin's Creed 4: Black Flag and runs the risk of turning new fans off from the series.
Conclusion: It's been five years since Altair put Assassin's Creed on the map. After his moment in the sun, Ezio starting prancing around and decided that counting to three wasn't his style. Because of this, it's been awhile since the Assassin's Creed story has really moved forward. That is, until last winter when a new assassin was born.
Summary: Despite the slow start, Assassin’s Creed III remains fun and engaging throughout, especially when inside the Animus. I wish I could say the same about the wrap-around storyline, which is actually the least exciting aspect of the game and only serves to connect the previous titles with the next sequel.
Excerpt: The beginning of Assassin's Creed III is bound to hook almost anyone in. It's huge in scale, theatrical and incredibly dramatic, but unfortunately it's not able to keep that momentum going. Yes, Assassin's Creed III takes the series in a bold new direction, but it also takes away some of the key features that made previous games so much fun to play.
Conclusion: When I first started playing Assassin’s Creed III at the start of this week, I was really disappointed by it. I can’t quite put my finger on the problem, it just felt boring and uninspiring. For those of you who follow my weekly game reviews will know I spent last week buried in the world of Hitman Absolution, which was highly entertaining through out.
Conclusion: In a sentence, Assassin’s Creed III is a fun game. It does not make as huge of a jump as the series did between the freshman and sophomore efforts, but it is clear that the game is the product of a development team that really loves the franchise they have created. Only time will tell if Conor will become as big of an icon as his Italian ancestor, but if he is able to receive the time and attention that Ezio did, this should not be much of an issue.
Excerpt: series over the years. This franchise is so ambitious, so complex, so overwrought that the games often feel like they're barely being held together, that from a gameplay and narrative (and not technical) perspective, they could crumble under their own weight at any time. I feel nervous and uneasy playing these games, and the developers' move towards metaphysics and pseudo-scientific babble as an overarching plot have not really endeared me to the series, mostly because...
Conclusion: The PC version of Assassin's Creed III is above and beyond what you will find on the console version. It's got better visuals, smoother frame rate, easier controls and better gameplay mechanics. It's not a difficult choice whatsoever when deciding on a platform to play this 'Game of the Year' contender on.
Assassin's Creed 3: Tyranny of King Washington - Episode 2 DLC review
19 March 2013
Summary: In the last episode, Connor learned the power of the Wolf Cloak, which allows you to turn invisible as you move between cover. In this episode the power he unlocks is much more dramatic: the power of flight.
Pros: The flying mechanic works well, Some great stealth set-pieces
Cons: Boston barely feels any different from AC3, Still no decent side missions
Assassin's Creed 3: Tyranny of King Washington DLC - Episode 1 review
19 February 2013
Summary: Connor isn't Connor in this alternate timeline. He never met Achilles, never trained as an assassin, and was never given his new name. He's simply Ratonhnhaké:ton, and instead of white robes he wears animal skins. But here's the twist: he remembers everything that happened in Assassin's Creed 3 . In this first slice of DLC, titled The Infamy, he's inhabiting a new version of himself in a new reality, but he's aware of it.