Excerpt: If you’ll allow this prospective pirate to get personal for a moment, we really didn’t want to like Assassin’s Creed IV: Black Flag. Having spent far, far too long killing this and that in the ol’ Animus throughout the five previous major titles in the six-year franchise, we’re starting to get the feeling that Assassin’s Creed is borrowing a page from the Call of Duty franchise—it refuses to just up and die.
Pros: Lovely graphics; engaging naval exploration and combat; streamlined gameplay across a sprawling landscape; fun mobile tie-ins.
Cons: Boring “real-world” motif; slow unlocks; not all that challenging; Uplay is Upaltry.
Assassin’s Creed IV: Black Flag – Freedom Cry DLC Review
6 January 2014
Summary: Freedom Cry is pretty much another four or five hours of Black Flag, but this time in the capable shoes of Adéwalé. A self-contained tale about the human catastrophe of slavery is an abrupt turn from the original’s happy-go-lucky plundering style, but the game’s mechanics adapt relatively well.
Assassin's Creed III : The Tyranny of King Washington Episode 1 Review
2 April 2013
Excerpt: Downloadable content is always most successful when it takes a game and characters that you know well and puts them in a new, ideally implausible setting – like Red Dead Redemption’s Undead Nightmare, or Borderlands’ Zombie Island of Dr Ned. (It doesn’t have to involve zombies, but hey, that’s clearly been successful so far.) One-off “what-if” stories work best as bite-sized experiences, and DLC is ideal for that.
Excerpt: I am pursuing a man in a tricorner hat through the streets of colonial New York. In the top-left of the screen, Assassin’s Creed III instructs me to chase him. In smaller text just below it, there is a secondary objective: ‘do not shove or tackle anyone’. I turn sharply into an alleyway and barge past a woman, earning myself a red X on the mission log and losing my ‘full synchronisation’ bonus.
Excerpt: The most important thing you need to know before starting Assassin’s Creed Brotherhood is that, after the first hour, you’re never forced to man any more asinine cannons. Don’t be discouraged by the frustratingly pointless, cinematic-heavy introduction, because everything after that is compelling. I couldn’t stay mad at the game for long—not after nimbly scaling Rome’s famous Coliseum and flicking my blade into the necks of three hapless gunmen, all entirely undetected.