Summary: Overall, the game averaged out. The above average features combined with the poor graphics evened things a bit. The idea behind the game is pretty good, at least for those who like RTS games. Even those who like first person action might like the different 3D views that are possible. The story is average, but in the days of Quake and Quake 2, a great number of game designers seem to care less about story than getting the game out.
Summary: According to the publisher's propaganda, Armor Command breaks away from standard real-time strategy game because of the "revolutionary intuitive interface," a "new brand of information warfare," with "multi-perspective design," 3D card support, and four-player network games. Plus the game is from the codesigner of X-Wing and TIE Fighter. Sounds like a pretty appealing package, right?