Conclusion: Arma III’s complexity is a double-edged sword. It takes a long time to comprehend, but once you’re comfortable enough with its mechanics to take advantage of them under pressure, you’re able to engage in a kind of large-scale tactical combat that’s simply not offered elsewhere. Weak sound and a sparsely decorated map are forgivable, making Arma III’s nearly endless content definitely worth experiencing as long as you know there’s a long, dark tunnel to get through before...
Excerpt: Much like the warfare it simulates, ARMA III is intense, messy, and challenging. The massive sprawl of two fiction Mediterranean islands provides the backdrop to near-future lethal operations that resemble little else in video games. Whereas most modern military games aim for the cinematic bombast of an action film, ARMA seeks inspiration from authentic clashes.
Pros: Measured mechanics prioritize strategy over haphazard gunning, Coordinated attacks lead to tense warfare, A vast array of interesting user-created scenarios, Lifelike visuals can inspire awe, You can contribute to battle in all sorts of ways
Cons: Somewhat light on developer-provided content, Performance problems, particularly online, Finding a good multiplayer match requires effort and patience
Excerpt: Arma 3 is the recent open world tactical military simulation shooter by Bohemia Interactive. The Arma series has been widely credited for its realism, “mili-sim” gameplay style, and the series’ huge scale. The incredible size of the maps and environments of the Arma series has been a key factor in distinguishing itself from other games in the genre.
Conclusion: I really enjoyed what Arma II set out to do. It was a complicated, extremely ambitious hardcore game that set out to portray realistic military combat. It had lots of great ideas, but unfortunately it wasn't flawlessly executed. I love it for what it tried to do, but I always longed for a more poslished experience. Bohemia Interactive didn't give up.
Pros: Fantastic immersion, Excellent atmosphere, Tremendous mod potential, Strong multiplayer, Impressive graphics and sound, Attention to detail.
Cons: Overly steep learning curve, No campaign at launch.
Conclusion: That's what's beautiful about Arma III. It looks utterly gorgeous, and when it's running well it's fantastic. My computer, with its -- then top of the line -- three year old components, doesn't struggle too much with running the game, but many people will have problems. The AI is abysmal, which is par for the course in Arma, but it means truly great experiences need to come from player interaction.
Pros: Very pretty, Finally I can sit cross-legged in a first person shooter, New vehicle physics are great, Butterfly shadows
Cons: Multiplayer only puts too much pressure on player numbers, Drops frames like a clumsy painter, Altis is too big to be that empty
Strap on your hiking boots, it’s gonna be a long walk – Arma III review
24 August 2013
Excerpt: Although I’ve long been a fan of the Operation Flashpoint lineage, which bears a striking resemblance and supplied a lot of the coding talent at work on Arma, I’d never managed to delve into the franchise until now, and reviewing Arma III came to me as a welcome assignment. By the end, to my chagrin, it had overstayed that welcome.
Pros: Massive world to explore with lots of potential for long-range engagements, Extremely detailed, lush visual presentation, Hyper-realistic combat will satisfy even the most die-hard sim enthusiasts, Deeply layered co-op possibilities (if you find the right people), Huge variety in terms of gameplay scenarios
Cons: Controls feel clunky and, at times, are frustrating, Very steep learning curve, Complex command system that can backfire at inopportune moments, Long periods where you’re just hiking to an objective, Technical issues can result in some severe performance problems
Summary: L’ennesimo appuntamento con Arma 3 non evidenzia particolari evoluzioni a quanto già saggiato lo scorso ottobre. La campagna si fa un pizzico più varia e interessante, ma persistono alcune problematiche non risolte imputabili specialmente ad un comparto tecnico ancora poco ottimizzato, quindi ad un’intelligenza artificiale che necessita assolutamente di revisione.
Arma 3 Test: Die erste Kampagne des Militär-Shooters ausprobiert
2 January 2014
Excerpt: Arma 3 wurde bereits am 12. September diesen Jahres veröffentlicht. Nun hat Bohemia Interactive den ersten Teil der Kampagne für den Militär-Shooter mit mehreren Wochen Verzögerung nachgeliefert. In unserem Test erfahrt ihr, ob sich das Warten gelohnt hat und mit welchen Bugs wir zu kämpfen hatten.
Excerpt: Arma 3 ist eine gigantische Sandbox mit integriertem Editor. Zunächst ohne Kampagne veröffentlicht, schauen wir uns an, was die finale Version für Inhalte bietet und für wen sich der Kauf zum jetztigen Zeitpunkt lohnt. Gewertet haben wir bislang den Mehrspielermodus, bezogen auf die Szenarien, die im Spiel enthalten sind.